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2 changes: 1 addition & 1 deletion book/src/2-basics/assets.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ fn load_assets(
asset_server: Res<AssetServer>,
) {
commands.insert_resource(GameAssets {
player_ship: asset_server.load("playerShip1_green.png"),
player_ship: asset_server.load("textures/playerShip1_green.png"),
});
}
```
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2 changes: 1 addition & 1 deletion book/src/3-level/loading.md
Original file line number Diff line number Diff line change
Expand Up @@ -143,7 +143,7 @@ fn load_assets(
// ...
) {
commands.insert_resource(LoadedLevel {
level: asset_server.load("level.bw"),
level: asset_server.load("levels/level.bw"),
});
// ...
}
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2 changes: 1 addition & 1 deletion book/src/5-sound/firing.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ fn load_assets(
// ...
) {
commands.insert_resource(AudioAssets {
laser: asset_server.load("laser.wav"),
laser: asset_server.load("audio/laser.wav"),
});
// ...
}
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28 changes: 14 additions & 14 deletions src/splash.rs
Original file line number Diff line number Diff line change
Expand Up @@ -63,23 +63,23 @@ fn switch_to_menu(

fn load_assets(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.insert_resource(GameAssets {
player_ship: asset_server.load("playerShip1_green.png"),
asteroid: asset_server.load("meteorBrown_big1.png"),
jets: asset_server.load("fire07.png"),
explosion: asset_server.load("explosion00.png"),
laser: asset_server.load("laserRed07.png"),
jet_particles: asset_server.load("jet.particle.ron"),
player_ship: asset_server.load("textures/playerShip1_green.png"),
asteroid: asset_server.load("textures/meteorBrown_big1.png"),
jets: asset_server.load("textures/fire07.png"),
explosion: asset_server.load("textures/explosion00.png"),
laser: asset_server.load("textures/laserRed07.png"),
jet_particles: asset_server.load("particles/jet.particle.ron"),
});
commands.insert_resource(LoadedLevel {
level: asset_server.load("level.bw"),
level: asset_server.load("levels/level.bw"),
});
commands.insert_resource(AudioAssets {
laser: asset_server.load("laser.wav"),
ship_explosion: asset_server.load("ship_explosion.wav"),
asteroid_explosion: asset_server.load("asteroid_explosion.wav"),
start: asset_server.load("start.wav"),
win: asset_server.load("win.wav"),
lose: asset_server.load("lose.wav"),
game_loop: asset_server.load("Mission Plausible.wav"),
laser: asset_server.load("audio/laser.wav"),
ship_explosion: asset_server.load("audio/ship_explosion.wav"),
asteroid_explosion: asset_server.load("audio/asteroid_explosion.wav"),
start: asset_server.load("audio/start.wav"),
win: asset_server.load("audio/win.wav"),
lose: asset_server.load("audio/lose.wav"),
game_loop: asset_server.load("audio/Mission Plausible.wav"),
});
}
2 changes: 1 addition & 1 deletion src/starfield.rs
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ impl<'a> From<&'a StarfieldMaterial> for StarfieldMaterial {

impl Material2d for StarfieldMaterial {
fn fragment_shader() -> bevy::render::render_resource::ShaderRef {
ShaderRef::Path("starfield.wgsl".into())
ShaderRef::Path("shaders/starfield.wgsl".into())
}
}

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