Hotpatch your Bevy systems and observers, allowing you to change their code while the app is running and directly see the results! This is an intermediate solution you can use until Bevy implements this feature upstream.
Powered by Dioxus' subsecond Please report all hotpatch-related problems to them :)
Screencast.From.2025-05-20.02-21-24.mp4
First, we need to install the Dioxus CLI of the newest alpha build.
cargo install [email protected]Building the CLI like this can take a while. To speed this up, consider setting up cargo-binstall first.
Depending on your OS, you'll have to set up your environment a bit more:
For some users, this should work out of the box on Windows
See here if you have issues with path length
If that happens, move your crate closer to your drive, e.g. C:\my_crate.
If that is not enough, create or edit either a global ~\.cargo\config.toml or a local .\.cargo\config.toml with this config:
[profile.dev]
codegen-units = 1Note that this may increase compile times significantly if your crate is very large.
When changing this number, always run cargo clean before rebuilding.
If you can verify that this solved your issue,
try increasing this number until you find a happy middle ground. For reference, the default number
for incremental builds is 256, and for non-incremental builds 16.
You're in luck! Everything should work out of the box if you use the default system linker.
Prerequisites: clang and either lld (recommended) or mold (faster, but less stable)
Minimal config
Create or edit either a global ~/.cargo/config.toml or a local ./.cargo/config.toml with this minimal config
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = [
"-C",
"link-arg=-fuse-ld=lld",
]
⚠️ WARNING In the past we recommended symlinking mold over /usr/bin/ld Please make sure to undo this to avoid issues with your installation cause by incompatibilities, such as DKMS failing to load modules
Steps to get maximum performance
- Use nightly Rust
- Install mold and clang through your package manager
- Install cranelift with
rustup component add rustc-codegen-cranelift-preview --toolchain nightly - Put the following config in your global
~/.cargo/config.tomlor local./.cargo/config.toml:
[unstable]
codegen-backend = true
[profile]
incremental = true
[profile.dev]
codegen-backend = "cranelift"
debug = "line-tables-only"
[profile.dev.package."*"]
codegen-backend = "llvm"
[profile.test.package."*"]
codegen-backend = "llvm"
[profile.release]
codegen-backend = "llvm"
[profile.web]
codegen-backend = "llvm"
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = [
"-Clink-arg=-fuse-ld=mold",
"-Zshare-generics=y",
"-Zthreads=8",
]If you run into trouble, replace mold with lld.
This repo also includes ./.cargo/config_faster_builds.toml which contains more advanced compile-time improving configs known to work with subsecond.
Add the crate to your dependencies.
cargo add bevy_hotpatching_experimentsThen add the plugin to your app and annotate any system you want with #[hot]:
use bevy::prelude::*;
use bevy_hotpatching_experiments::prelude::*;
fn main() -> AppExit {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(SimpleSubsecondPlugin::default())
.add_systems(Update, greet)
.run()
}
#[hot]
fn greet(time: Res<Time>) {
info_once!(
"Hello from a hotpatched system! Try changing this string while the app is running! Patched at t = {} s",
time.elapsed_secs()
);
}Now run your app with
BEVY_ASSET_ROOT="." dx serve --hot-patchor on Windows' PowerShell
$env:BEVY_ASSET_ROOT="." ; dx serve --hot-patchNow try changing that string at runtime and then check your logs!
Note that changing the greet function's signature at runtime by e.g. adding a new parameter will still require a restart.
In general, you can only change the code inside the function at runtime. See the Advanced Usage section for more.
Run the examples with
BEVY_ASSET_ROOT="." dx serve --hot-patch --example name_of_the_examplee.g.
BEVY_ASSET_ROOT="." dx serve --hot-patch --example patch_on_update- Change systems' and observers' code and see the effect live at runtime
- If your system calls other functions, you can also change those functions' code at runtime
- Extremely small API: You only need the plugin struct and the
#[hot]attribute - Automatically compiles itself out on release builds. The
#[hot]attribute does simply nothing on such builds.
- A change in the definition of structs that appear in hot-patched systems at runtime will result in your query failing to match, as that new type does not exist in
Worldyet.- Practically speaking, this means you should not change the definition of
Resources andComponents of your system at runtime
- Practically speaking, this means you should not change the definition of
- Only the topmost binary is hotpatched, meaning your app is not allowed to have a
lib.rsor a workspace setup. - Attaching a debugger is problaby not going to work. Let me know if you try!
- I did not test all possible ways in which systems can be used. Does piping work? Does
bevy_mod_debugdumpstill work? Maybe. Let me know! - Only functions that exist when the app is launched are considered while hotpatching. This means that if you have a system
Athat calls a functionB, changingBwill only work at runtime if that function existed already when the app was launched.
In general, rust-analyzer will play nice with the #[hot] attribute.
If you're running into issues, you can configure your editor like this:
VSCode settings.json
"rust-analyzer.procMacro.ignored": {
"bevy_hotpatching_experiments_macros": [
"hot"
]
},
"rust-analyzer.diagnostics.disabled": [
"proc-macro-disabled"
]Vim lspconfig
lspconfig.rust_analyzer.setup({
capabilities = capabilities,
settings = {
["rust-analyzer"] = {
procMacro = {
ignored = {
bevy_hotpatching_experiments_macros = { "hot" },
},
},
diagnostics = {
disabled = { "proc-macro-disabled" },
},
},
},
})There are some more things you can hot-patch, but they come with extra caveats right now
Limitations when using these features
- Annotating a function relying on local state will clear it every frame. Notably, this means you should not use
#[hot(rerun_on_hot_patch)]or#[hot(hot_patch_signature)]on a system that uses any of the following:MessageReaderLocal- Queries filtering with
Added,Changed, orSpawned
- Some signatures are not supported, see the tests. Some have
#[hot(rerun_on_hot_patch)]or#[hot(hot_patch_signature)]commented out to indicate this - All hotpatched systems run as exclusive systems, meaning they won't run in parallel
- For component migration:
- While top level component definitions can be changed and renamed (and will be migrated if using
HotPatchMigrate), changing definitions of the types used as fields of the components isn't supported. It might work in some cases but most probably will be an undefined behaviour
- While top level component definitions can be changed and renamed (and will be migrated if using
Setup Methods
UI is often spawned in Startup or OnEnter schedules. Hot-patching such setup systems would be fairly useless, as they wouldn't run again.
For this reason, the plugin supports automatically rerunning systems that have been hot-patched. To opt-in, replace #[hot] with #[hot(rerun_on_hot_patch = true)].
See the rerun_setup example for detailed instructions.
Change signatures at runtime
Replace #[hot] with #[hot(hot_patch_signature = true)] to allow changing a system's signature at runtime.
This allows you to e.g. add additional Query or Res parameters or modify existing ones.
| bevy | bevy_hotpatching_experiments |
|---|---|
| 0.17 | 0.3 |
| 0.16 | 0.2 |