Implement efficient node rendering and a basic interaction API#2
Merged
TheDudeFromCI merged 8 commits intoTheDudeFromCI:mainfrom Jan 11, 2026
Merged
Implement efficient node rendering and a basic interaction API#2TheDudeFromCI merged 8 commits intoTheDudeFromCI:mainfrom
TheDudeFromCI merged 8 commits intoTheDudeFromCI:mainfrom
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create render module; spawn entities with default components and only update active properties
build a scope tree during compile time, build a dependency graph, compute a topological sort for evaluating variables in the dependency graph, refactor elements and styles to use scopes, split node spawning from variable resolution, make global variable updates only trigger variable resolution, trigger node property updates when targetted scopes change (element or active styles), add animated and animated_base example to compare lib overhead
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This pull request introduces the following changes:
Interactioncomponent on elements with theinteractableclass.hoveredandpressedclasses to elements based on their interaction state.NekoUINodes for adding, removing, toggling and testing for classes in elements during runtime.