Releases: TheElixZammuto/moonlight-xbox
Releases · TheElixZammuto/moonlight-xbox
1.18.0
What's Changed
- Input: send empty packet after triggering menu to prevent host seeing a held button by @andygrundman in #223
- Fix race condition that caused a crash: decoder could start before stats object is created by @andygrundman in #231
- Port new D3D shaders from upstream. Refactor render loop's D3D usage. by @andygrundman in #224
- feat(UI): improvement to UI host and app state-handling, as well as added features by @mpotrykus in #227
- Improve Xbox One performance by @andygrundman in #239
- Fix hdrMode=1 query string to use Enable HDR checkbox by @andygrundman in #242
- Add back init_mdns by @mpotrykus in #247
- Add some developer debug around missed present deadlines by @TheElixZammuto in #245
- Fix stream load display by @mpotrykus in #246
Full Changelog: 1.17.10...1.18.0
Version 1.17.10
What's Changed
- ProcessInput: don't send input packets unless gamepad data has changed by @andygrundman in #220
- Fix 60 & 120fps frame pacing issues and eliminate screen tearing at 120hz by @andygrundman in #222
Full Changelog: 1.17.8...1.17.10
Version 1.17.9
What's Changed
- ProcessInput: don't send input packets unless gamepad data has changed by @andygrundman in #220
Full Changelog: 1.17.8...1.17.9
Version 1.17.8
What's Changed
- 120fps frame pacing, async video decoder by @andygrundman in #215
Full Changelog: 1.17.6...1.17.8
Version 1.17.6
What's Changed
- Add support for clientRefreshRateX100, enabling streaming at 59.94 or 119.88 hz by @andygrundman in #200 - This is currently not implemented in Sunshine yet
- Fixed bindings for screen margins by @Herdo in #203
- Add ImGui-based graphs to stats display. Add network jitter (pacing) drop stat. by @andygrundman in #205
- Decode audio to float32. Improve miniaudio buffer handling, cleanup, and reconnection. by @andygrundman in #206
New Contributors
Full Changelog: 1.17.5...1.17.6
Version 1.17.5
What's Changed
- HDR rework, plus stats, bitrate, and more by @andygrundman in #178
Full Changelog: 1.17.0...1.17.5
Version 1.17.0
What's Changed
- fix(HDR): prioritize higher bit rate when choosing mode by @mpotrykus in #164, fixes #161 #139
- Wake On Lan by @mpotrykus in #165, fixes #69
- Added Intra-Refresh workaorund (requires 2025* versions of Sunshine)
New Contributors
- @mpotrykus made their first contribution in #164
Full Changelog: 1.16.3...1.17.0
Version 1.16.3
What's Changed
- Support 1440p resolution scale by @seskid in #128
- docs(readme): update vcpkg instructions by @ReenigneArcher in #135
- build(submodules): fix submodule urls by @ReenigneArcher in #137
- Fix 120 FPS by @BradyBrenot in #142
- ci: refactor msbuild workflow by @ReenigneArcher in #136
- ci(build): fix condition for push events by @ReenigneArcher in #143
New Contributors
- @ReenigneArcher made their first contribution in #135
- @BradyBrenot made their first contribution in #142
Full Changelog: 1.16.1...1.16.3
Version 1.16.1
Rebuilt version 1.16.0 with the correct libgamestream configuration (fixes #121)
Version 1.16.0
- Fix 2K Composition Scale
- Fix Curl Multithreading (should fix some random crashes that was found in MS telemetry)
- Added a more informative message in the global moonlight settings
- Use a slider instead of a textbox for bitrate (fixes #111)
- App version is now shown on the stats
- Added the option to press the guide button in the flyout (fixes #115 and #86)
- Check for framerate when switching to HDR (fixes #109)
- Libraries Update
Full Changelog: 1.15.2...1.16.0