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Added Enemy not in Combat functionality#119

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TheIceBadger wants to merge 5 commits intoTheMouseNest:mainfrom
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Added Enemy not in Combat functionality#119
TheIceBadger wants to merge 5 commits intoTheMouseNest:mainfrom
TheIceBadger:main

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@TheIceBadger TheIceBadger commented Jan 24, 2026

Adds a new drop-down to the "Style Select" for "Enemy not in combat" This allows users to design a style for enemies who is not in combat with the player.

In response to #86 and request from friend.

Combat check should be if player attacks enemy, enemy targets /attacks player, should also include party.

Unsure if this is proper implementation of the feature, or if it has any major performance impact, however it seems to work well in limited testing.

If this is not the correct way of doing this, but the code could be of help to implement it properly, please feel free to use any parts that can help!

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Adds a new dropdown to the "Style Select" for "Enemy not in combat"
This allows users to design a style for enemies who is not in combat with the player.

Combat check should be if player attacks enemy, enemy targets /attacks player, should also include party.

Unsure if this is proper implementation of the feature, or if it has any major performance impact, however it seems to work well in limited testing.
Was using wrong method of getting value to see if party members are being attacked, this should fix this issue.
ok, I messed up, lots of this stuff was not needed and I think after some more thorough testing, this is no longer causing any lua errors, Im not familiar enough with the new restrictions and what values are secret yet...
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