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* Decouple gibbing from the body system * allow gibs that don't drop giblets * pass through user * prediction gon * comment * destructible * playpvs * very very very very very very very minor cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Add files via upload * Add files via upload * Add files via upload * Add files via upload
Initial commit
Replace DoorRemoteAll with DoorRemoteCustom
* add sprites * update sprite * repaired sprite * repaired pinpointer * different id * piece of pinpointer core * borgs drop the piece * end of file new line * typo Co-authored-by: āda <ss.adasts@gmail.com> * make the tape darker * four variations * same variation in the crafting menu --------- Co-authored-by: āda <ss.adasts@gmail.com>
30 day free refund
oh my god i've been overcomplicating this you don't want to know...
* allow shuttle to Scan for Objects while FTL is on cooldown * cleanup --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Refactor AirtightSystem to skip rotation checks for omnidirectional blocks on init Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Move artifact random spawners to entity tables * That's a pretty big thing to miss * This is embarassing * Apply review
increase TEG power by 75%
* Update animals.yml * That was a bit too much
MovementAlwaysTouching
prediction!!!
* cleanup * fix fixtures * prediction * fix test * review * fix svalinn visuals * fix chargers * fix portable recharger and its unlit visuals * fix borgs * oomba review * fix examination prediction * predict * readd zapping interacting mobs
* Add CryoPodWindow (placeholder) * Change HealthAnalyzerWindow: split off reusable HealthAnalyzerControl for cryo pod UI * Improve CryoPodWindow: add health analyzer * Improve CryoPodWindow: add eject button This wasn't requested in the issue but I implemented it as practice with the UI system. * Rewrote GasAnalyzerWindow, split off reusable gas mix viewer for cryo pod * Change GasAnalyzerWindow: change back to three columns With two rows you get a layouting bug when there's a lot of different gases, which looks somewhat bad. I didn't feel like fixing the layouting bug (it's an engine issue) so we're going back to three columns. That way you don't ever get two rows in practice. * Change GasAnalyzerWindow: simplify by disabling Resizable I added a lot of complexity to make resizable work nicely with a derived max & min size, but it's not necessary. * Change GasAnalyzerWindow: file-wide namespace * Change GasAnalyzerSystem: add GenerateGasMixEntry * Split HealthAnalyzerUiState from HealthAnalyzerScannedUserMessage * Rewrote CryoPodWindow, add atmos info * Improve CryoPodWindow: add loading placeholder * Improve CryoPodWindow: add internationalization support * Fix GasAnalyzerControl: add missing translation * Improve CryoPodWindow: add beaker info, high temperature warning * Improve CryoPodWindow/System: inject button in window + necessary system changes * Fix CryoPodWindow: Entering cryopod now closes window This way you can't heal yourself with a cryopod. * Change CryoPodWindow: add & update comments * Change HealthAnalyzerComponent: remove `uiKey` property (no longer necessary) * Tiny fixes * Improve CryoPodUiMessage: replace string with enum * Change GasAnalyzerWindow: simplify Measure code * Change CryoPodComponent: rename Injecting to InjectionBuffer * Change CryoPodBUI: tiny code simplification * Fix HealthAnalyzerComponent: Removed stray import * Improve CryoPodWindow: Prettier, concise atmos * Improve CryoPodWindow: Chemicals bar chart * Improve CryoPodWindow: Add Ruler to reagents * Change CryoPodWindow: More horizontal layout * Improve CryoPodWindow: Reduce height jiggling The health analyzer's height changes a lot, which can be annoying with the buttons (for example when the oxygen damage label is popping in and out) * Improve CryoPodWindow: Add setup checklist This is mostly here to fill vertical space in the new horizontal layout. * Improve CryoPodWindow: Eject beaker button * Improve CryoPodWindow: Localization * Improve CryoPodWindow: Add BeakerBarChart An animated version of the chemicals chart * Fix CryoPodSystem: Ejecting beaker no longer clears injection buffer * Improve BeakerBarChart: Not animated on first frame * Fix CryoPodWindow: Fix broken translation * Improve CryoPodWindow: Reorder sections * Fix BeakerBarChart: Tooltips now show up * Change BeakerBarChart: Reorder functions * Change CryoPodWindow: Reorder sections, change margins * Change CryoPodWindow: Edit flavor text * Revert changes to GasAnalyzerWindow Since GasAnalyzerControl is no longer used in CryoPodWindow, these changes are no longer relevant to this PR. * Tidy CryoPodWindow: Remove old workarounds These are old layouting bug workarounds from the older version of CryoPodWindow that had a ScrollContainer in it. They're no longer necessary. Less ScrollContainers less problems. * Tidy up: Remove unused imports * Remove LabelledSplitBar It was replaced by BeakerBarChart, which is a lot fancier. * Tidy up: Tiny code style fix * Change CryoPodSystem: Move code from server to shared This is still without adding UI prediction * move a ton of stuff to shared. * one last thing * Improve BeakerBarChart: Keep visual entry width when swapping beakers * Improve BeakerBarChart: Respect beaker order of reagents * Improve CryoPodWindow: Ensure space for injection buffer We need to keep space on the chart for the injection buffer after swapping to a full beaker. * Improve CryoPodWindow: Prettier ejection error * Improve CryoPodWindow: Add "Cooling patient" status * BeakerBarChart: Fix UI scale bug * BeakerBarChart: Fix bluespace beaker ugliness * BeakerBarChart: Add more pod status strings * HealthAnalyzerControl: Filewide namespace, sort imports * Style fix: Replace `bool x = y` with `var x = y` * CryoPodUiMessage: Split off separate class for inject * SharedCryoPodSystem: Move message-related code into Subs.BuiEvents --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
…tiles (#42682) * bald man broke my tiles * move it around * shrink it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Health Analyzer reactivation
* Remove lizard_happy.ogg * Lizard still unhappy.
Adding adming logger to log criminal status changes
* Initial commit * Include uncertain crew and make it work for AI * Add new definition to Silicon Rules 8 * Update based on review * Remove Cluwne from job list * ProtoIdify * Update and also make monkey/corgi show IDs * Remove unnecessary property * Remove redundant code * Carrrrd * cleanup * Nicer code * Update to fix the spawn bug + agent ID * Fix new icons --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* literally 1984 * Don't need that anymore * remove looc as well --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
fix(nix): Add fontconfig and pipewire to shell.nix This fixes dev client crashing when running in a nix dev shell.
…ion for a store. (#42687) * more admin qol prs * mistakes were made at 3am * mindshield check and cleanup * address reviews * typo
… gibbing. (#42699) 2 line fix Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* bullshit * sdasdsas --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
fixe Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
…26-upstream-sync # Conflicts: # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Shared/Roles/JobPrototype.cs # README.md # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Roles/Antags/wizard.yml # Resources/Prototypes/secret_weights.yml
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