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Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp

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@@ -588,6 +588,7 @@ class ChinookCombatDropState : public State
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if (rappeller != NULL)
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{
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#if !RETAIL_COMPATIBLE_CRC
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// ChinookAIUpdate::getAiFreeToExit is dependent on this status.
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rappeller->setStatus(MAKE_OBJECT_STATUS_MASK(OBJECT_STATUS_IS_USING_ABILITY));
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#endif
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GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/ChinookAIUpdate.cpp

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Original file line numberDiff line numberDiff line change
@@ -589,6 +589,7 @@ class ChinookCombatDropState : public State
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if (rappeller != NULL)
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{
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#if !RETAIL_COMPATIBLE_CRC
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// ChinookAIUpdate::getAiFreeToExit is dependent on this status.
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rappeller->setStatus(MAKE_OBJECT_STATUS_MASK(OBJECT_STATUS_IS_USING_ABILITY));
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#endif
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