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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix(pathfinder): Improve initialization of uninitialized variable in Pathfinder::classifyFence Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2460 opened Mar 15, 2026 by Caball009 Draft
fix(docker): Fix docker WORKDIR ownership
#2459 opened Mar 15, 2026 by moh53n Loading…
bugfix: Modules now cease updating when disabled by non-whitelisted disabled types Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2458 opened Mar 15, 2026 by Stubbjax Loading…
bugfix: Fix delays when requesting paths too quickly Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Performance Is a performance concern Unit AI Is related to unit behavior ZH Relates to Zero Hour
#2455 opened Mar 14, 2026 by Stubbjax Loading…
feat(rendering): Add ability to enable multi sample anti aliasing within the rendering pipeline. Enhancement Is new feature or request Gen Relates to Generals ZH Relates to Zero Hour
#2454 opened Mar 13, 2026 by Mauller Loading…
perf(pathfinder): Implement conditional reverse insertion sorting, improving long path performance by 2-3x Gen Relates to Generals Performance Is a performance concern ZH Relates to Zero Hour
#2450 opened Mar 13, 2026 by Mauller Loading…
bugfix(contain): Restore retail compatibility after crash fix in OpenContain::killAllContained Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2439 opened Mar 11, 2026 by Caball009 Loading…
1 task
bugfix(contain): Restore retail compatibility after crash fix in OpenContain::processDamageToContained Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2427 opened Mar 8, 2026 by Caball009 Loading…
1 task
feat(texturefilter): Extend texture filtering to support; none, point, bilinear, trilinear and anisitropic filtering Enhancement Is new feature or request Gen Relates to Generals ZH Relates to Zero Hour
#2423 opened Mar 8, 2026 by Mauller Loading…
bugfix(savegame): Guard GameLogic xfer version bump with RETAIL_COMPATIBLE_XFER_SAVE Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2418 opened Mar 7, 2026 by bobtista Loading…
2 tasks
bugfix(production): Prevent cancelling production when units already produced Bug Something is not working right, typically is user facing Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2399 opened Mar 4, 2026 by tintinhamans Loading…
bugfix: Fix transferred in-progress upgrades Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2396 opened Mar 4, 2026 by Stubbjax Loading…
refactor(Tools): Add override keyword and -Wsuggest-override warning Refactor Edits the code with insignificant behavior changes, is never user facing
#2394 opened Mar 3, 2026 by bobtista Loading…
refactor(GameEngineDevice): Add override keyword to virtual function overrides Refactor Edits the code with insignificant behavior changes, is never user facing
#2393 opened Mar 3, 2026 by bobtista Loading…
refactor: Add override keyword to virtual function overrides in GameEngine (2) Refactor Edits the code with insignificant behavior changes, is never user facing
#2392 opened Mar 3, 2026 by bobtista Loading…
refactor(Libraries): Add override keyword to virtual function overrides Refactor Edits the code with insignificant behavior changes, is never user facing
#2390 opened Mar 3, 2026 by bobtista Loading…
fix(logic): Add nullptr check to thisPlayer in GameLogic::logicMessageDispatcher Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2383 opened Mar 2, 2026 by Caball009 Loading…
2 tasks
build(cmake): Add retail compatibility options and features in CMake config Build Anything related to building, compiling
#2379 opened Mar 2, 2026 by tintinhamans Loading…
fix(skirmish): Improve determinism for restarted games by resetting slot values Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2373 opened Mar 1, 2026 by Caball009 Draft
1 task
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