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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix(pathfinder): Improve initialization of uninitialized variable in Pathfinder::classifyFence
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZH
Relates to Zero Hour
bugfix: Modules now cease updating when disabled by non-whitelisted disabled types
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2458
opened Mar 15, 2026 by
Stubbjax
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bugfix: Fix delays when requesting paths too quickly
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Performance
Is a performance concern
Unit AI
Is related to unit behavior
ZH
Relates to Zero Hour
#2455
opened Mar 14, 2026 by
Stubbjax
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feat(rendering): Add ability to enable multi sample anti aliasing within the rendering pipeline.
Enhancement
Is new feature or request
Gen
Relates to Generals
ZH
Relates to Zero Hour
#2454
opened Mar 13, 2026 by
Mauller
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perf(pathfinder): Implement conditional reverse insertion sorting, improving long path performance by 2-3x
Gen
Relates to Generals
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2450
opened Mar 13, 2026 by
Mauller
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bugfix(contain): Restore retail compatibility after crash fix in OpenContain::killAllContained
Bug
Something is not working right, typically is user facing
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2439
opened Mar 11, 2026 by
Caball009
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1 task
feat(stats): Add JSON game stats export alongside replay files Store stats
#2436
opened Mar 10, 2026 by
bill-rich
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ci(metadata): Add merge method labels and description-based auto-labeling
Squash
#2433
opened Mar 9, 2026 by
tintinhamans
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bugfix(contain): Restore retail compatibility after crash fix in OpenContain::processDamageToContained
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2427
opened Mar 8, 2026 by
Caball009
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1 task
feat(texturefilter): Extend texture filtering to support; none, point, bilinear, trilinear and anisitropic filtering
Enhancement
Is new feature or request
Gen
Relates to Generals
ZH
Relates to Zero Hour
#2423
opened Mar 8, 2026 by
Mauller
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bugfix(savegame): Guard GameLogic xfer version bump with RETAIL_COMPATIBLE_XFER_SAVE
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2418
opened Mar 7, 2026 by
bobtista
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2 tasks
bugfix(production): Prevent cancelling production when units already produced
Bug
Something is not working right, typically is user facing
Design
Is a matter of game design
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2399
opened Mar 4, 2026 by
tintinhamans
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bugfix: Fix transferred in-progress upgrades
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2396
opened Mar 4, 2026 by
Stubbjax
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refactor(Tools): Add override keyword and -Wsuggest-override warning
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2394
opened Mar 3, 2026 by
bobtista
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refactor(GameEngineDevice): Add override keyword to virtual function overrides
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2393
opened Mar 3, 2026 by
bobtista
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refactor: Add override keyword to virtual function overrides in GameEngine (2)
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2392
opened Mar 3, 2026 by
bobtista
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refactor(Libraries): Add override keyword to virtual function overrides
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2390
opened Mar 3, 2026 by
bobtista
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build(cmake): Add retail compatibility options and features in CMake config
Build
Anything related to building, compiling
#2379
opened Mar 2, 2026 by
tintinhamans
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ci(actions): Update GitHub Actions to latest versions
#2377
opened Mar 2, 2026 by
tintinhamans
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