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docs: Update comments
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Generals/Code/GameEngine/Source/GameClient/SelectionInfo.cpp

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@@ -348,6 +348,7 @@ Bool addDrawableToList( Drawable *draw, void *userData )
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return FALSE;
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#if !RETAIL_COMPATIBLE_BUG
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// TheSuperHackers @info
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// In retail, drag-selecting allows the player to select stealthed objects and objects through the
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// fog. Some players exploit this bug to determine where an opponent's units are and consider this
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// an important feature and an advanced skill to pull off, so we must leave the exploit.

GeneralsMD/Code/GameEngine/Source/GameClient/SelectionInfo.cpp

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@@ -375,6 +375,7 @@ Bool addDrawableToList( Drawable *draw, void *userData )
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}
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#if RETAIL_COMPATIBLE_BUG
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// TheSuperHackers @info
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// In retail, hidden objects such as passengers are included here when drag-selected, which causes
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// enemy selection logic to exit early (only 1 enemy unit can be selected at a time). Some players
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// exploit this bug to determine if a transport contains passengers and consider this an important

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