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Int index = TheControlBar->getCurrentlyViewedPlayer()->getPlayerIndex();
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Int index = rts::getObservedOrLocalPlayer()->getPlayerIndex();
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if(m_idleWorkers[index].empty())
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{
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DEBUG_ASSERTCRASH(FALSE, ("InGameUI::selectNextIdleWorker We're trying to select a worker when our list is empty for player %ls", ThePlayerList->getLocalPlayer()->getPlayerDisplayName().str()));
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DEBUG_ASSERTCRASH(FALSE, ("InGameUI::selectNextIdleWorker We're trying to select a worker when our list is empty for player %ls", ThePlayerList->getNthPlayer(index)->getPlayerDisplayName().str())); return;
Int index = TheControlBar->getCurrentlyViewedPlayer()->getPlayerIndex();
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Int index = rts::getObservedOrLocalPlayer()->getPlayerIndex();
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if(m_idleWorkers[index].empty())
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{
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DEBUG_ASSERTCRASH(FALSE, ("InGameUI::selectNextIdleWorker We're trying to select a worker when our list is empty for player %ls", ThePlayerList->getLocalPlayer()->getPlayerDisplayName().str()));
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DEBUG_ASSERTCRASH(FALSE, ("InGameUI::selectNextIdleWorker We're trying to select a worker when our list is empty for player %ls", ThePlayerList->getNthPlayer(index)->getPlayerDisplayName().str()));
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