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Don't compare versionTimeString in RecorderClass::replayMatchesGameVersion
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GeneralsMD/Code/GameEngine/Source/Common/Recorder.cpp

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1138,8 +1138,11 @@ Bool RecorderClass::replayMatchesGameVersion(const ReplayHeader& header)
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{
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if (header.versionString != TheVersion->getUnicodeVersion())
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return false;
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if (header.versionTimeString != TheVersion->getUnicodeBuildTime())
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return false;
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// TheSuperHackers @fix Don't check build time. Otherwise SH build will show warning when opening
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// retail replays, even though it's compatible.
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//if (header.versionTimeString != TheVersion->getUnicodeBuildTime())
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// return false;
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if (header.versionNumber != TheVersion->getVersionNumber())
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return false;
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if (header.exeCRC != TheGlobalData->m_exeCRC)

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