Skip to content

Commit 220442d

Browse files
committed
docs: Add comments
1 parent 46b5788 commit 220442d

File tree

2 files changed

+2
-0
lines changed
  • GeneralsMD/Code/GameEngine/Source/GameLogic/Object
  • Generals/Code/GameEngine/Source/GameLogic/Object

2 files changed

+2
-0
lines changed

Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2790,6 +2790,7 @@ Bool Object::hasSpecialPower( SpecialPowerType type ) const
27902790
void Object::onVeterancyLevelChanged( VeterancyLevel oldLevel, VeterancyLevel newLevel, Bool provideFeedback )
27912791
{
27922792
#if !RETAIL_COMPATIBLE_CRC
2793+
// TheSuperHackers @bugfix Stubbjax 10/12/2025 Do not play veterancy animations for dead units.
27932794
if (isEffectivelyDead())
27942795
return;
27952796
#endif

GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3105,6 +3105,7 @@ Bool Object::hasAnySpecialPower() const
31053105
void Object::onVeterancyLevelChanged( VeterancyLevel oldLevel, VeterancyLevel newLevel, Bool provideFeedback )
31063106
{
31073107
#if !RETAIL_COMPATIBLE_CRC
3108+
// TheSuperHackers @bugfix Stubbjax 10/12/2025 Do not play veterancy animations for dead units.
31083109
if (isEffectivelyDead())
31093110
return;
31103111
#endif

0 commit comments

Comments
 (0)