@@ -519,7 +519,7 @@ void LANAPI::update( void )
519519 LANMessage msg;
520520 fillInLANMessage ( &msg );
521521 msg.LANMessageType = LANMessage::MSG_REQUEST_GAME_LEAVE;
522- wcslcpy (msg.name , m_currentGame->getPlayerName (0 ).str (), g_lanPlayerNameLength + 1 );
522+ wcslcpy (msg.name , m_currentGame->getPlayerName (0 ).str (), ARRAY_SIZE (msg. name ) );
523523 handleRequestGameLeave (&msg, m_currentGame->getIP (0 ));
524524 UnicodeString text;
525525 text = TheGameText->fetch (" LAN:HostNotResponding" );
@@ -537,7 +537,7 @@ void LANAPI::update( void )
537537 UnicodeString theStr;
538538 theStr.format (TheGameText->fetch (" LAN:PlayerDropped" ), m_currentGame->getPlayerName (p).str ());
539539 msg.LANMessageType = LANMessage::MSG_REQUEST_GAME_LEAVE;
540- wcslcpy (msg.name , m_currentGame->getPlayerName (p).str (), g_lanPlayerNameLength + 1 );
540+ wcslcpy (msg.name , m_currentGame->getPlayerName (p).str (), ARRAY_SIZE (msg. name ) );
541541 handleRequestGameLeave (&msg, m_currentGame->getIP (p));
542542 OnChat (UnicodeString::TheEmptyString, m_localIP, theStr, LANCHAT_SYSTEM);
543543 }
@@ -668,7 +668,7 @@ void LANAPI::RequestGameJoinDirectConnect(UnsignedInt ipaddress)
668668 msg.LANMessageType = LANMessage::MSG_REQUEST_GAME_INFO;
669669 fillInLANMessage (&msg);
670670 msg.PlayerInfo .ip = GetLocalIP ();
671- wcslcpy (msg.PlayerInfo .playerName , m_name.str (), m_name. getLength () + 1 );
671+ wcslcpy (msg.PlayerInfo .playerName , m_name.str (), ARRAY_SIZE (msg. PlayerInfo . playerName ) );
672672
673673 sendMessage (&msg, ipaddress);
674674
@@ -681,7 +681,7 @@ void LANAPI::RequestGameLeave( void )
681681 LANMessage msg;
682682 msg.LANMessageType = LANMessage::MSG_REQUEST_GAME_LEAVE;
683683 fillInLANMessage ( &msg );
684- wcslcpy (msg.GameToLeave .gameName , (m_currentGame)?m_currentGame->getName ().str ():L" " , g_lanGameNameLength + 1 );
684+ wcslcpy (msg.GameToLeave .gameName , (m_currentGame)?m_currentGame->getName ().str ():L" " , ARRAY_SIZE (msg. GameToLeave . gameName ) );
685685 sendMessage (&msg);
686686 m_transport->update (); // Send immediately, before OnPlayerLeave below resets everything.
687687
@@ -713,7 +713,7 @@ void LANAPI::RequestGameAnnounce( void )
713713
714714 AsciiString gameOpts = GameInfoToAsciiString (m_currentGame);
715715 strlcpy (reply.GameInfo .options ,gameOpts.str (), ARRAY_SIZE (reply.GameOptions .options ));
716- wcslcpy (reply.GameInfo .gameName , m_currentGame->getName ().str (), g_lanGameNameLength + 1 );
716+ wcslcpy (reply.GameInfo .gameName , m_currentGame->getName ().str (), ARRAY_SIZE (reply. GameInfo . gameName ) );
717717 reply.GameInfo .inProgress = m_currentGame->isGameInProgress ();
718718 reply.GameInfo .isDirectConnect = m_currentGame->getIsDirectConnect ();
719719
@@ -731,7 +731,7 @@ void LANAPI::RequestAccept( void )
731731 fillInLANMessage ( &msg );
732732 msg.LANMessageType = LANMessage::MSG_SET_ACCEPT;
733733 msg.Accept .isAccepted = true ;
734- wcslcpy (msg.Accept .gameName , m_currentGame->getName ().str (), g_lanGameNameLength + 1 );
734+ wcslcpy (msg.Accept .gameName , m_currentGame->getName ().str (), ARRAY_SIZE (msg. Accept . gameName ) );
735735 sendMessage (&msg);
736736}
737737
@@ -744,7 +744,7 @@ void LANAPI::RequestHasMap( void )
744744 fillInLANMessage ( &msg );
745745 msg.LANMessageType = LANMessage::MSG_MAP_AVAILABILITY;
746746 msg.MapStatus .hasMap = m_currentGame->getSlot (m_currentGame->getLocalSlotNum ())->hasMap ();
747- wcslcpy (msg.MapStatus .gameName , m_currentGame->getName ().str (), g_lanGameNameLength + 1 );
747+ wcslcpy (msg.MapStatus .gameName , m_currentGame->getName ().str (), ARRAY_SIZE (msg. MapStatus . gameName ) );
748748 CRC mapNameCRC;
749749// mapNameCRC.computeCRC(m_currentGame->getMap().str(), m_currentGame->getMap().getLength());
750750 AsciiString portableMapName = TheGameState->realMapPathToPortableMapPath (m_currentGame->getMap ());
@@ -781,10 +781,10 @@ void LANAPI::RequestChat( UnicodeString message, ChatType format )
781781{
782782 LANMessage msg;
783783 fillInLANMessage ( &msg );
784- wcslcpy (msg.Chat .gameName , (m_currentGame)?m_currentGame->getName ().str ():L" " , g_lanGameNameLength + 1 );
784+ wcslcpy (msg.Chat .gameName , (m_currentGame)?m_currentGame->getName ().str ():L" " , ARRAY_SIZE (msg. Chat . gameName ) );
785785 msg.LANMessageType = LANMessage::MSG_CHAT;
786786 msg.Chat .chatType = format;
787- wcslcpy (msg.Chat .message , message.str (), g_lanMaxChatLength + 1 );
787+ wcslcpy (msg.Chat .message , message.str (), ARRAY_SIZE (msg. Chat . message ) );
788788 sendMessage (&msg);
789789
790790 OnChat (m_name, m_localIP, message, format);
@@ -933,7 +933,7 @@ void LANAPI::RequestGameCreate( UnicodeString gameName, Bool isDirectConnect )
933933 // RequestSlotList();
934934/*
935935 LANMessage msg;
936- wcslcpy(msg.name, m_name.str(), g_lanPlayerNameLength + 1 );
936+ wcslcpy(msg.name, m_name.str(), ARRAY_SIZE(msg.name) );
937937 wcscpy(msg.GameInfo.gameName, myGame->getName().str());
938938 for (player=0; player<MAX_SLOTS; ++player)
939939 {
@@ -1004,15 +1004,15 @@ void LANAPI::RequestSlotList( void )
10041004
10051005 LANMessage reply;
10061006 reply.LANMessageType = LANMessage::MSG_GAME_ANNOUNCE;
1007- wcslcpy(reply.name, m_name.str(), g_lanPlayerNameLength + 1 );
1007+ wcslcpy(reply.name, m_name.str(), ARRAY_SIZE(reply.name) );
10081008 int player;
10091009 for (player = 0; player < MAX_SLOTS; ++player)
10101010 {
1011- wcslcpy(reply.GameInfo.name[player], m_currentGame->getPlayerName(player).str(), g_lanPlayerNameLength + 1 );
1011+ wcslcpy(reply.GameInfo.name[player], m_currentGame->getPlayerName(player).str(), ARRAY_SIZE(reply.GameInfo.name[player]) );
10121012 reply.GameInfo.ip[player] = m_currentGame->getIP(player);
10131013 reply.GameInfo.playerAccepted[player] = m_currentGame->getSlot(player)->isAccepted();
10141014 }
1015- wcslcpy(reply.GameInfo.gameName, m_currentGame->getName().str(), g_lanGameNameLength + 1 );
1015+ wcslcpy(reply.GameInfo.gameName, m_currentGame->getName().str(), ARRAY_SIZE(reply.GameInfo.gameName) );
10161016 reply.GameInfo.inProgress = m_currentGame->isGameInProgress();
10171017
10181018 sendMessage(&reply);
@@ -1068,7 +1068,7 @@ void LANAPI::fillInLANMessage( LANMessage *msg )
10681068 if (!msg)
10691069 return ;
10701070
1071- wcslcpy (msg->name , m_name.str (), g_lanPlayerNameLength + 1 );
1071+ wcslcpy (msg->name , m_name.str (), ARRAY_SIZE (msg-> name ) );
10721072 strlcpy (msg->userName , m_userName.str (), ARRAY_SIZE (msg->userName ));
10731073 strlcpy (msg->hostName , m_hostName.str (), ARRAY_SIZE (msg->hostName ));
10741074}
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