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GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream
Generals/Code/GameEngine/Source/GameClient/MessageStream Expand file tree Collapse file tree 2 files changed +16
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lines changed Original file line number Diff line number Diff line change @@ -171,16 +171,12 @@ const ICoord2D* LookAtTranslator::getRMBScrollAnchor(void)
171171
172172Bool LookAtTranslator::hasMouseMovedRecently ( void )
173173{
174- UnsignedInt now = timeGetTime ();
174+ const UnsignedInt now = timeGetTime ();
175+ const UnsignedInt lastMove = m_lastMouseMoveTimeMsec;
175176
176- // Handle time wraparound
177- if (now < m_lastMouseMoveTimeMsec)
178- m_lastMouseMoveTimeMsec = now;
177+ const UnsignedInt elapsedMsec = now - lastMove;
179178
180- if (now - m_lastMouseMoveTimeMsec > MSEC_PER_SECOND)
181- return false ;
182-
183- return true ;
179+ return elapsedMsec <= MSEC_PER_SECOND;
184180}
185181
186182void LookAtTranslator::setCurrentPos ( const ICoord2D& pos )
@@ -313,8 +309,11 @@ GameMessageDisposition LookAtTranslator::translateGameMessage(const GameMessage
313309 if (dx<0 ) dx = -dx;
314310 Int dy = m_currentPos.y -m_originalAnchor.y ;
315311 Bool didMove = dx>PIXEL_OFFSET || dy>PIXEL_OFFSET;
312+
313+ const UnsignedInt elapsedMsec = now - m_middleButtonDownTimeMsec;
314+
316315 // if middle button is "clicked", reset to "home" orientation
317- if (!didMove && now - m_middleButtonDownTimeMsec < CLICK_DURATION_MSEC)
316+ if (!didMove && elapsedMsec < CLICK_DURATION_MSEC)
318317 {
319318 TheTacticalView->setAngleAndPitchToDefault ();
320319 TheTacticalView->setZoomToDefault ();
Original file line number Diff line number Diff line change @@ -171,16 +171,12 @@ const ICoord2D* LookAtTranslator::getRMBScrollAnchor(void)
171171
172172Bool LookAtTranslator::hasMouseMovedRecently ( void )
173173{
174- UnsignedInt now = timeGetTime ();
174+ const UnsignedInt now = timeGetTime ();
175+ const UnsignedInt lastMove = m_lastMouseMoveTimeMsec;
175176
176- // Handle time wraparound
177- if (now < m_lastMouseMoveTimeMsec)
178- m_lastMouseMoveTimeMsec = now;
177+ const UnsignedInt elapsedMsec = now - lastMove;
179178
180- if (now - m_lastMouseMoveTimeMsec > MSEC_PER_SECOND)
181- return false ;
182-
183- return true ;
179+ return elapsedMsec <= MSEC_PER_SECOND;
184180}
185181
186182void LookAtTranslator::setCurrentPos ( const ICoord2D& pos )
@@ -312,8 +308,11 @@ GameMessageDisposition LookAtTranslator::translateGameMessage(const GameMessage
312308 if (dx<0 ) dx = -dx;
313309 Int dy = m_currentPos.y -m_originalAnchor.y ;
314310 Bool didMove = dx>PIXEL_OFFSET || dy>PIXEL_OFFSET;
311+
312+ const UnsignedInt elapsedMsec = now - m_middleButtonDownTimeMsec;
313+
315314 // if middle button is "clicked", reset to "home" orientation
316- if (!didMove && now - m_middleButtonDownTimeMsec < CLICK_DURATION_MSEC)
315+ if (!didMove && elapsedMsec < CLICK_DURATION_MSEC)
317316 {
318317 TheTacticalView->setAngleAndPitchToDefault ();
319318 TheTacticalView->setZoomToDefault ();
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