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Copy file name to clipboardExpand all lines: GeneralsMD/Code/GameEngine/Include/GameClient/GlobalLanguage.h
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@@ -70,8 +70,11 @@ class GlobalLanguage : public SubsystemInterface
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enum ResolutionFontSizeMethod
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{
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ResolutionFontSizeMethod_Classic, // Uses the original scaling method. Scales poorly on wide screens and large resolutions.
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ResolutionFontSizeMethod_ClassicNoCeiling, // Uses the original scaling method, but without ceiling. Works ok for the original Game UI and with large resolutions. Scales poorly on very wide screens.
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ResolutionFontSizeMethod_Strict, // Uses a strict scaling method. Width and height are strictly bounded on upscales. Works well for accurate UI layouts and with large resolutions.
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ResolutionFontSizeMethod_Balanced, // Uses a balanced scaling method. Width and height are evenly weighted for upscales. Works well for the original Game UI and with large resolutions.
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