|
| 1 | +/* |
| 2 | +** Command & Conquer Generals Zero Hour(tm) |
| 3 | +** Copyright 2025 TheSuperHackers |
| 4 | +** |
| 5 | +** This program is free software: you can redistribute it and/or modify |
| 6 | +** it under the terms of the GNU General Public License as published by |
| 7 | +** the Free Software Foundation, either version 3 of the License, or |
| 8 | +** (at your option) any later version. |
| 9 | +** |
| 10 | +** This program is distributed in the hope that it will be useful, |
| 11 | +** but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | +** GNU General Public License for more details. |
| 14 | +** |
| 15 | +** You should have received a copy of the GNU General Public License |
| 16 | +** along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | +*/ |
| 18 | + |
| 19 | +#include "PreRTS.h" |
| 20 | + |
| 21 | +#include "Common/DataChunk.h" |
| 22 | +#include "Common/JSONChunkInput.h" |
| 23 | +#include "Common/JSONChunkOutput.h" |
| 24 | +#include "GameLogic/Scripts.h" |
| 25 | +#include "Common/FileSystem.h" |
| 26 | +#include "Common/GlobalData.h" |
| 27 | +#include "Common/GameMemory.h" |
| 28 | +#include "Common/GameText.h" |
| 29 | +#include "Common/ScienceStore.h" |
| 30 | +#include "Common/MultiplayerSettings.h" |
| 31 | +#include "Common/TerrainTypes.h" |
| 32 | +#include "Common/ThingTemplate.h" |
| 33 | +#include "Common/NameKeyGenerator.h" |
| 34 | +#include "Common/Errors.h" |
| 35 | +#include "Common/GameState.h" |
| 36 | +#include "Common/KindOf.h" |
| 37 | +#include "Common/Radar.h" |
| 38 | +#include "Common/Player.h" |
| 39 | +#include "Common/MapReaderWriterInfo.h" |
| 40 | +#include "GameLogic/AI.h" |
| 41 | +#include "GameLogic/Object.h" |
| 42 | +#include "GameLogic/ScriptEngine.h" |
| 43 | +#include "GameLogic/SidesList.h" |
| 44 | +#include "GameClient/ShellHooks.h" |
| 45 | + |
| 46 | +#include <stdio.h> |
| 47 | +#include <string.h> |
| 48 | +#include <stdlib.h> |
| 49 | + |
| 50 | +class SimpleFileOutputStream : public OutputStream |
| 51 | +{ |
| 52 | + FILE* m_file; |
| 53 | +public: |
| 54 | + SimpleFileOutputStream(FILE* file) : m_file(file) {} |
| 55 | + Int write(const void *pData, Int numBytes) override |
| 56 | + { |
| 57 | + return fwrite(pData, 1, numBytes, m_file); |
| 58 | + } |
| 59 | +}; |
| 60 | + |
| 61 | +static void printUsage(const char* exeName) |
| 62 | +{ |
| 63 | + printf("Usage: %s -in <input_file> -out <output_file>\n", exeName); |
| 64 | + printf("Converts SCB files to JSON and vice versa.\n"); |
| 65 | + printf("File format is auto-detected based on extension (.scb or .json)\n"); |
| 66 | +} |
| 67 | + |
| 68 | +static Bool convertSCBToJSON(const char* inputPath, const char* outputPath) |
| 69 | +{ |
| 70 | + CachedFileInputStream inputStream; |
| 71 | + if (!inputStream.open(AsciiString(inputPath))) { |
| 72 | + printf("Error: Could not open input file: %s\n", inputPath); |
| 73 | + return false; |
| 74 | + } |
| 75 | + |
| 76 | + ChunkInputStream *pStrm = &inputStream; |
| 77 | + pStrm->absoluteSeek(0); |
| 78 | + DataChunkInput file(pStrm); |
| 79 | + |
| 80 | + if (!file.isValidFileType()) { |
| 81 | + printf("Error: Invalid SCB file format\n"); |
| 82 | + inputStream.close(); |
| 83 | + return false; |
| 84 | + } |
| 85 | + |
| 86 | + ScriptList *scripts[MAX_PLAYER_COUNT]; |
| 87 | + for (Int i = 0; i < MAX_PLAYER_COUNT; i++) { |
| 88 | + scripts[i] = NULL; |
| 89 | + } |
| 90 | + |
| 91 | + file.registerParser("PlayerScriptsList", AsciiString::TheEmptyString, ScriptList::ParseScriptsDataChunk); |
| 92 | + if (!file.parse(NULL)) { |
| 93 | + printf("Error: Failed to parse SCB file\n"); |
| 94 | + inputStream.close(); |
| 95 | + return false; |
| 96 | + } |
| 97 | + |
| 98 | + Int numLists = ScriptList::getReadScripts(scripts); |
| 99 | + inputStream.close(); |
| 100 | + |
| 101 | + JSONChunkOutput jsonWriter; |
| 102 | + ScriptList::WriteScriptsDataChunkJSON(jsonWriter, scripts, numLists); |
| 103 | + |
| 104 | + std::string jsonStr = jsonWriter.getJSONString(); |
| 105 | + |
| 106 | + FILE* outFile = fopen(outputPath, "w"); |
| 107 | + if (!outFile) { |
| 108 | + printf("Error: Could not open output file: %s\n", outputPath); |
| 109 | + for (Int i = 0; i < numLists; i++) { |
| 110 | + if (scripts[i]) { |
| 111 | + deleteInstance(scripts[i]); |
| 112 | + } |
| 113 | + } |
| 114 | + return false; |
| 115 | + } |
| 116 | + |
| 117 | + fwrite(jsonStr.c_str(), 1, jsonStr.length(), outFile); |
| 118 | + fclose(outFile); |
| 119 | + |
| 120 | + for (Int i = 0; i < numLists; i++) { |
| 121 | + if (scripts[i]) { |
| 122 | + deleteInstance(scripts[i]); |
| 123 | + } |
| 124 | + } |
| 125 | + |
| 126 | + return true; |
| 127 | +} |
| 128 | + |
| 129 | +static Bool convertJSONToSCB(const char* inputPath, const char* outputPath) |
| 130 | +{ |
| 131 | + FILE* inFile = fopen(inputPath, "rb"); |
| 132 | + if (!inFile) { |
| 133 | + printf("Error: Could not open input file: %s\n", inputPath); |
| 134 | + return false; |
| 135 | + } |
| 136 | + |
| 137 | + fseek(inFile, 0, SEEK_END); |
| 138 | + long fileSize = ftell(inFile); |
| 139 | + fseek(inFile, 0, SEEK_SET); |
| 140 | + |
| 141 | + char* jsonData = new char[fileSize + 1]; |
| 142 | + size_t bytesRead = fread(jsonData, 1, fileSize, inFile); |
| 143 | + fclose(inFile); |
| 144 | + jsonData[bytesRead] = '\0'; |
| 145 | + |
| 146 | + JSONChunkInput jsonInput(jsonData, bytesRead); |
| 147 | + delete[] jsonData; |
| 148 | + |
| 149 | + if (!jsonInput.isValidFileType()) { |
| 150 | + printf("Error: Invalid JSON file format\n"); |
| 151 | + return false; |
| 152 | + } |
| 153 | + |
| 154 | + ScriptList *scripts[MAX_PLAYER_COUNT]; |
| 155 | + for (Int i = 0; i < MAX_PLAYER_COUNT; i++) { |
| 156 | + scripts[i] = NULL; |
| 157 | + } |
| 158 | + |
| 159 | + jsonInput.registerParser("PlayerScriptsList", AsciiString::TheEmptyString, ScriptList::ParseScriptsDataChunkJSON); |
| 160 | + if (!jsonInput.parse(NULL)) { |
| 161 | + printf("Error: Failed to parse JSON file\n"); |
| 162 | + return false; |
| 163 | + } |
| 164 | + |
| 165 | + Int numLists = ScriptList::getReadScripts(scripts); |
| 166 | + |
| 167 | + FILE* outFile = fopen(outputPath, "wb"); |
| 168 | + if (!outFile) { |
| 169 | + printf("Error: Could not open output file: %s\n", outputPath); |
| 170 | + for (Int i = 0; i < numLists; i++) { |
| 171 | + if (scripts[i]) { |
| 172 | + deleteInstance(scripts[i]); |
| 173 | + } |
| 174 | + } |
| 175 | + return false; |
| 176 | + } |
| 177 | + |
| 178 | + SimpleFileOutputStream outputStream(outFile); |
| 179 | + DataChunkOutput chunkWriter(&outputStream); |
| 180 | + ScriptList::WriteScriptsDataChunk(chunkWriter, scripts, numLists); |
| 181 | + fclose(outFile); |
| 182 | + |
| 183 | + for (Int i = 0; i < numLists; i++) { |
| 184 | + if (scripts[i]) { |
| 185 | + deleteInstance(scripts[i]); |
| 186 | + } |
| 187 | + } |
| 188 | + |
| 189 | + return true; |
| 190 | +} |
| 191 | + |
| 192 | +int main(int argc, char* argv[]) |
| 193 | +{ |
| 194 | + if (argc != 5) { |
| 195 | + printUsage(argv[0]); |
| 196 | + return 1; |
| 197 | + } |
| 198 | + |
| 199 | + const char* inputPath = NULL; |
| 200 | + const char* outputPath = NULL; |
| 201 | + |
| 202 | + for (int i = 1; i < argc; i++) { |
| 203 | + if (strcmp(argv[i], "-in") == 0 && i + 1 < argc) { |
| 204 | + inputPath = argv[++i]; |
| 205 | + } else if (strcmp(argv[i], "-out") == 0 && i + 1 < argc) { |
| 206 | + outputPath = argv[++i]; |
| 207 | + } |
| 208 | + } |
| 209 | + |
| 210 | + if (!inputPath || !outputPath) { |
| 211 | + printUsage(argv[0]); |
| 212 | + return 1; |
| 213 | + } |
| 214 | + |
| 215 | + const char* inputExt = strrchr(inputPath, '.'); |
| 216 | + const char* outputExt = strrchr(outputPath, '.'); |
| 217 | + |
| 218 | + if (!inputExt || !outputExt) { |
| 219 | + printf("Error: File extensions required (.scb or .json)\n"); |
| 220 | + return 1; |
| 221 | + } |
| 222 | + |
| 223 | + Bool isInputSCB = (strcmp(inputExt, ".scb") == 0); |
| 224 | + Bool isInputJSON = (strcmp(inputExt, ".json") == 0); |
| 225 | + Bool isOutputSCB = (strcmp(outputExt, ".scb") == 0); |
| 226 | + Bool isOutputJSON = (strcmp(outputExt, ".json") == 0); |
| 227 | + |
| 228 | + if ((isInputSCB && !isOutputJSON) || (isInputJSON && !isOutputSCB)) { |
| 229 | + printf("Error: Input and output formats must be different (SCB <-> JSON)\n"); |
| 230 | + return 1; |
| 231 | + } |
| 232 | + |
| 233 | + if (!isInputSCB && !isInputJSON) { |
| 234 | + printf("Error: Input file must be .scb or .json\n"); |
| 235 | + return 1; |
| 236 | + } |
| 237 | + |
| 238 | + initSubsystem(TheFileSystem, new FileSystem); |
| 239 | + initSubsystem(TheLocalFileSystem, (LocalFileSystem*)new Win32LocalFileSystem); |
| 240 | + initSubsystem(TheArchiveFileSystem, (ArchiveFileSystem*)new Win32BIGFileSystem); |
| 241 | + initSubsystem(TheWritableGlobalData, new GlobalData(), "Data\\INI\\Default\\GameData", "Data\\INI\\GameData"); |
| 242 | + initSubsystem(TheGameText, CreateGameTextInterface()); |
| 243 | + initSubsystem(TheScienceStore, new ScienceStore(), "Data\\INI\\Default\\Science", "Data\\INI\\Science"); |
| 244 | + initSubsystem(TheMultiplayerSettings, new MultiplayerSettings(), "Data\\INI\\Default\\Multiplayer", "Data\\INI\\Multiplayer"); |
| 245 | + initSubsystem(TheTerrainTypes, new TerrainTypeCollection(), "Data\\INI\\Default\\TerrainTypes", "Data\\INI\\TerrainTypes"); |
| 246 | + initSubsystem(TheThingFactory, new ThingFactory(), "Data\\INI\\Default\\Thing", "Data\\INI\\Thing"); |
| 247 | + initSubsystem(TheNameKeyGenerator, new NameKeyGenerator()); |
| 248 | + initSubsystem(TheScriptEngine, new ScriptEngine()); |
| 249 | + |
| 250 | + Bool success = false; |
| 251 | + if (isInputSCB) { |
| 252 | + success = convertSCBToJSON(inputPath, outputPath); |
| 253 | + } else { |
| 254 | + success = convertJSONToSCB(inputPath, outputPath); |
| 255 | + } |
| 256 | + |
| 257 | + if (success) { |
| 258 | + printf("Conversion successful: %s -> %s\n", inputPath, outputPath); |
| 259 | + return 0; |
| 260 | + } else { |
| 261 | + printf("Conversion failed\n"); |
| 262 | + return 1; |
| 263 | + } |
| 264 | +} |
0 commit comments