You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Core/GameEngine/Include/GameNetwork/GameSpyOverlay.h
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -36,7 +36,7 @@
36
36
#include"GameClient/GameWindowManager.h"
37
37
38
38
voidClearGSMessageBoxes( void ); ///< Tear down any GS message boxes (e.g. in case we have a new one to put up)
39
-
voidGSMessageBoxOk(UnicodeStringtitleString,UnicodeStringbodyString, GameWinMsgBoxFuncokFunc=NULL); ///< Display a Message box with Ok button and track it
39
+
voidGSMessageBoxOk(UnicodeStringtitleString,UnicodeStringbodyString, GameWinMsgBoxFuncokFunc=nullptr); ///< Display a Message box with Ok button and track it
40
40
voidGSMessageBoxOkCancel(UnicodeStringtitle, UnicodeStringmessage, GameWinMsgBoxFuncokFunc, GameWinMsgBoxFunccancelFunc); ///< Display a Message box with Ok/Cancel buttons and track it
41
41
voidGSMessageBoxYesNo(UnicodeStringtitle, UnicodeStringmessage, GameWinMsgBoxFuncyesFunc, GameWinMsgBoxFuncnoFunc); ///< Display a Message box with Yes/No buttons and track it
42
42
voidRaiseGSMessageBox( void ); ///< Bring GS message box to the foreground (if we transition screens while a message box is up)
0 commit comments