@@ -45,7 +45,7 @@ set(GAMEENGINE_SRC
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Include /Common/GameDefines.h
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# Include/Common/GameEngine.h
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# Include/Common/GameLOD.h
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- # Include/Common/GameMemory.h
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+ Include /Common/GameMemory.h
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Include /Common/GameMusic.h
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Include /Common/GameSounds.h
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# Include/Common/GameSpyMiscPreferences.h
@@ -1139,18 +1139,18 @@ set(GAMEENGINE_SRC
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if (RTS_GAMEMEMORY_ENABLE )
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# Uses the original Game Memory implementation.
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list (APPEND GAMEENGINE_SRC
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- # Source/Common/System/GameMemory.cpp
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- # Source/Common/System/GameMemoryInit.cpp
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- # Source/Common/System/GameMemoryInitDMA_Generals.inl
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- # Source/Common/System/GameMemoryInitDMA_GeneralsMD.inl
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- # Source/Common/System/GameMemoryInitPools_Generals.inl
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- # Source/Common/System/GameMemoryInitPools_GeneralsMD.inl
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+ Source /Common/System/GameMemory.cpp
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+ Source /Common/System/GameMemoryInit.cpp
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+ Source /Common/System/GameMemoryInitDMA_Generals.inl
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+ Source /Common/System/GameMemoryInitDMA_GeneralsMD.inl
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+ Source /Common/System/GameMemoryInitPools_Generals.inl
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+ Source /Common/System/GameMemoryInitPools_GeneralsMD.inl
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)
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else ()
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# Uses the null implementation when disabled.
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list (APPEND GAMEENGINE_SRC
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- # Source/Common/System/GameMemoryNull.cpp
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- # Include/Common/GameMemoryNull.h
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+ Source /Common/System/GameMemoryNull.cpp
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+ Include /Common/GameMemoryNull.h
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)
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endif ()
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