Skip to content

Commit 3574fdd

Browse files
authored
refactor(audio): Remove unused audio fields in GlobalData (#1357)
1 parent c2403d3 commit 3574fdd

File tree

6 files changed

+0
-24
lines changed

6 files changed

+0
-24
lines changed

Generals/Code/GameEngine/Include/Common/GlobalData.h

Lines changed: 0 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -362,11 +362,6 @@ class GlobalData : public SubsystemInterface
362362

363363
Real m_keyboardScrollFactor; ///< Factor applied to game scrolling speed via keyboard scrolling
364364
Real m_keyboardDefaultScrollFactor; ///< Factor applied to game scrolling speed via keyboard scrolling
365-
366-
Real m_musicVolumeFactor; ///< Factor applied to loudness of music volume
367-
Real m_SFXVolumeFactor; ///< Factor applied to loudness of SFX volume
368-
Real m_voiceVolumeFactor; ///< Factor applied to loudness of voice volume
369-
Bool m_3DSoundPref; ///< Whether user wants to use 3DSound or not
370365

371366
Bool m_animateWindows; ///< Should we animate window transitions?
372367

Generals/Code/GameEngine/Source/Common/GlobalData.cpp

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -977,10 +977,6 @@ GlobalData::GlobalData()
977977
m_afterIntro = FALSE;
978978
m_allowExitOutOfMovies = FALSE;
979979
m_loadScreenRender = FALSE;
980-
m_musicVolumeFactor = 0.5f;
981-
m_SFXVolumeFactor = 0.5f;
982-
m_voiceVolumeFactor = 0.5f;
983-
m_3DSoundPref = false;
984980

985981
m_keyboardDefaultScrollFactor = m_keyboardScrollFactor = 0.5f;
986982
m_scrollAmountCutoff = 10.0f;

Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1144,7 +1144,6 @@ static void saveOptions( void )
11441144
val = GadgetSliderGetPosition(sliderMusicVolume);
11451145
if(val != -1)
11461146
{
1147-
TheWritableGlobalData->m_musicVolumeFactor = val;
11481147
AsciiString prefString;
11491148
prefString.format("%d", val);
11501149
(*pref)["MusicVolume"] = prefString;
@@ -1178,7 +1177,6 @@ static void saveOptions( void )
11781177
TheAudio->setVolume( sound3DVolume, (AudioAffect) (AudioAffect_Sound3D | AudioAffect_SystemSetting) );
11791178

11801179
//Save the settings in the options.ini.
1181-
TheWritableGlobalData->m_SFXVolumeFactor = val;
11821180
AsciiString prefString;
11831181
prefString.format("%d", REAL_TO_INT( sound2DVolume * 100.0f ) );
11841182
(*pref)["SFXVolume"] = prefString;
@@ -1191,7 +1189,6 @@ static void saveOptions( void )
11911189
val = GadgetSliderGetPosition(sliderVoiceVolume);
11921190
if(val != -1)
11931191
{
1194-
TheWritableGlobalData->m_voiceVolumeFactor = val;
11951192
AsciiString prefString;
11961193
prefString.format("%d", val);
11971194
(*pref)["VoiceVolume"] = prefString;

GeneralsMD/Code/GameEngine/Include/Common/GlobalData.h

Lines changed: 0 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -370,11 +370,6 @@ class GlobalData : public SubsystemInterface
370370

371371
Real m_keyboardScrollFactor; ///< Factor applied to game scrolling speed via keyboard scrolling
372372
Real m_keyboardDefaultScrollFactor; ///< Factor applied to game scrolling speed via keyboard scrolling
373-
374-
Real m_musicVolumeFactor; ///< Factor applied to loudness of music volume
375-
Real m_SFXVolumeFactor; ///< Factor applied to loudness of SFX volume
376-
Real m_voiceVolumeFactor; ///< Factor applied to loudness of voice volume
377-
Bool m_3DSoundPref; ///< Whether user wants to use 3DSound or not
378373

379374
Bool m_animateWindows; ///< Should we animate window transitions?
380375

GeneralsMD/Code/GameEngine/Source/Common/GlobalData.cpp

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -986,10 +986,6 @@ GlobalData::GlobalData()
986986
m_afterIntro = FALSE;
987987
m_allowExitOutOfMovies = FALSE;
988988
m_loadScreenRender = FALSE;
989-
m_musicVolumeFactor = 0.5f;
990-
m_SFXVolumeFactor = 0.5f;
991-
m_voiceVolumeFactor = 0.5f;
992-
m_3DSoundPref = false;
993989

994990
m_keyboardDefaultScrollFactor = m_keyboardScrollFactor = 0.5f;
995991
m_scrollAmountCutoff = 10.0f;

GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/OptionsMenu.cpp

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1204,7 +1204,6 @@ static void saveOptions( void )
12041204
val = GadgetSliderGetPosition(sliderMusicVolume);
12051205
if(val != -1)
12061206
{
1207-
TheWritableGlobalData->m_musicVolumeFactor = val;
12081207
AsciiString prefString;
12091208
prefString.format("%d", val);
12101209
(*pref)["MusicVolume"] = prefString;
@@ -1238,7 +1237,6 @@ static void saveOptions( void )
12381237
TheAudio->setVolume( sound3DVolume, (AudioAffect) (AudioAffect_Sound3D | AudioAffect_SystemSetting) );
12391238

12401239
//Save the settings in the options.ini.
1241-
TheWritableGlobalData->m_SFXVolumeFactor = val;
12421240
AsciiString prefString;
12431241
prefString.format("%d", REAL_TO_INT( sound2DVolume * 100.0f ) );
12441242
(*pref)["SFXVolume"] = prefString;
@@ -1251,7 +1249,6 @@ static void saveOptions( void )
12511249
val = GadgetSliderGetPosition(sliderVoiceVolume);
12521250
if(val != -1)
12531251
{
1254-
TheWritableGlobalData->m_voiceVolumeFactor = val;
12551252
AsciiString prefString;
12561253
prefString.format("%d", val);
12571254
(*pref)["VoiceVolume"] = prefString;

0 commit comments

Comments
 (0)