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lines changed Original file line number Diff line number Diff line change @@ -1717,7 +1717,7 @@ void WaterRenderObjClass::Render(RenderInfoClass & rinfo)
17171717 }
17181718
17191719 // Clean up after any pixel shaders.
1720- // Force render state apply so that the "NULL" texture gets applied to D3D, thus releasing shroud reference count.
1720+ // Force render state apply so that the null texture gets applied to D3D, thus releasing shroud reference count.
17211721 DX8Wrapper::Apply_Render_State_Changes ();
17221722 DX8Wrapper::Invalidate_Cached_Render_States ();
17231723
@@ -2956,7 +2956,7 @@ void WaterRenderObjClass::setupFlatWaterShader(void)
29562956 DX8Wrapper::_Get_D3D_Device8 ()->SetRenderState (D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
29572957 }
29582958 else
2959- { // Assume no shroud, so stage 3 will be "NULL" texture but using actual white because
2959+ { // Assume no shroud, so stage 3 will be null texture but using actual white because
29602960 // pixel shader on GF4 generates random colors with SetTexture(3,nullptr).
29612961 if (!m_whiteTexture->Is_Initialized ())
29622962 { m_whiteTexture->Init ();
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