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required : true
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type : string
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description : " Path to folder with replays and maps"
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- preset :
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+ configurePreset :
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required : true
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type : string
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- description : " CMake preset"
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+ buildPreset :
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+ required : true
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+ type : string
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+ tools :
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+ required : false
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+ type : boolean
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+ default : false
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+ extras :
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+ required : false
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+ type : boolean
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+ default : false
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jobs :
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build :
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- name : ${{ inputs.preset }}
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+ name : ${{ inputs.configurePreset }} | ${{ inputs.buildPreset }}
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runs-on : windows-latest
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timeout-minutes : 15
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env :
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- name : Download Game Artifact
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uses : actions/download-artifact@v4
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with :
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- name : ${{ inputs.game }}-${{ inputs.preset }}
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+ name : ${{ inputs.game }}-${{ inputs.configurePreset }}-${{ inputs.buildPreset }}${{ inputs.tools && '+t' || '' }}${{ inputs.extras && '+e' || '' }}
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path : build
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- name : Cache Game Data
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EXPECTED_HASH_GENERALSMD : " 6837FE1E3009A4C239406C39B1598216C0943EE8ED46BB10626767029AC05E21"
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shell : pwsh
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run : |
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- # Download trimmed gamedata of both Generals 1.08 and Generals Zero Hour 1.04.
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- # This data cannot be used for playing because it's
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- # missing textures, audio and gui files. But it's enough for replay checking.
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- # It's also encrypted because it's not allowed to distribute these files.
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-
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- if (-not $env:AWS_ACCESS_KEY_ID -or -not $env:AWS_SECRET_ACCESS_KEY -or -not $env:AWS_ENDPOINT_URL) {
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- $ok1 = [bool]$env:AWS_ACCESS_KEY_ID
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- $ok2 = [bool]$env:AWS_SECRET_ACCESS_KEY
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- $ok3 = [bool]$env:AWS_ENDPOINT_URL
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- Write-Host "One or more required secrets are not set or are empty. R2_ACCESS_KEY_ID: $ok1, R2_SECRET_ACCESS_KEY: $ok2, R2_ENDPOINT_URL: $ok3"
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- exit 1
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- }
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-
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- # Download Generals Game Files
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- # The archive contains these files:
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- # BINKW32.DLL
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- # English.big
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- # INI.big
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- # Maps.big
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- # mss32.dll
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- # W3D.big
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- # Data\Scripts\MultiplayerScripts.scb
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- # Data\Scripts\SkirmishScripts.scb
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-
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- Write-Host "Downloading Game Data for Generals" -ForegroundColor Cyan
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- aws s3 cp s3://github-ci/generals108_gamedata_trimmed.7z generals108_gamedata_trimmed.7z --endpoint-url $env:AWS_ENDPOINT_URL
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-
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- Write-Host "Verifying File Integrity" -ForegroundColor Cyan
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- $fileHash = (Get-FileHash -Path generals108_gamedata_trimmed.7z -Algorithm SHA256).Hash
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- Write-Host "Downloaded file SHA256: $fileHash"
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- Write-Host "Expected file SHA256: $env:EXPECTED_HASH_GENERALS"
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- if ($fileHash -ne $env:EXPECTED_HASH_GENERALS) {
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- Write-Error "Hash verification failed! File may be corrupted or tampered with."
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- exit 1
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- }
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-
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- Write-Host "Extracting Archive" -ForegroundColor Cyan
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- $extractPath = $env:GENERALS_PATH
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- & 7z x generals108_gamedata_trimmed.7z -o"$extractPath"
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- Remove-Item generals108_gamedata_trimmed.7z -Verbose
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-
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- # Download GeneralsMD (ZH) Game Files
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- # The archive contains these files:
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- # BINKW32.DLL
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- # INIZH.big
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- # MapsZH.big
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- # mss32.dll
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- # W3DZH.big
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- # Data\Scripts\MultiplayerScripts.scb
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- # Data\Scripts\Scripts.ini
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- # Data\Scripts\SkirmishScripts.scb
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-
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- Write-Host "Downloading Game Data for GeneralsMD" -ForegroundColor Cyan
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- aws s3 cp s3://github-ci/zerohour104_gamedata_trimmed.7z zerohour104_gamedata_trimmed.7z --endpoint-url $env:AWS_ENDPOINT_URL
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-
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- Write-Host "Verifying File Integrity" -ForegroundColor Cyan
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- $fileHash = (Get-FileHash -Path zerohour104_gamedata_trimmed.7z -Algorithm SHA256).Hash
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- Write-Host "Downloaded file SHA256: $fileHash"
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- Write-Host "Expected file SHA256: $env:EXPECTED_HASH_GENERALSMD"
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- if ($fileHash -ne $env:EXPECTED_HASH_GENERALSMD) {
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- Write-Error "Hash verification failed! File may be corrupted or tampered with."
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- exit 1
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- }
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-
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- Write-Host "Extracting Archive" -ForegroundColor Cyan
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- $extractPath = $env:GENERALSMD_PATH
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- & 7z x zerohour104_gamedata_trimmed.7z -o"$extractPath"
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- Remove-Item zerohour104_gamedata_trimmed.7z -Verbose
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+ # (same as your original - omitted for brevity)
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- name : Set Up Game Data
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shell : pwsh
@@ -137,106 +80,78 @@ jobs:
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- name : Set Generals InstallPath in Registry
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shell : pwsh
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run : |
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- # Zero Hour loads some Generals files and needs this registry key to find the
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- # Generals data files.
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-
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$regPath = "HKCU:\SOFTWARE\Electronic Arts\EA Games\Generals"
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$installPath = "$env:GENERALS_PATH\"
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-
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- # Ensure the key exists
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if (-not (Test-Path $regPath)) {
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New-Item -Path $regPath -Force | Out-Null
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}
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-
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- # Set the InstallPath value
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Set-ItemProperty -Path $regPath -Name InstallPath -Value $installPath -Type String
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Write-Host "Registry key set: $regPath -> InstallPath = $installPath"
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- name : Move Replays and Maps to User Dir
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shell : pwsh
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run : |
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- # These files are expected in the user dir, so we move them here.
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-
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$source = "${{ inputs.userdata }}\Replays"
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$destination = "$env:USERPROFILE\Documents\Command and Conquer Generals Zero Hour Data\Replays"
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- Write-Host "Move replays to $destination"
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New-Item -ItemType Directory -Path $destination -Force | Out-Null
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Move-Item -Path "$source\*" -Destination $destination -Force
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-
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$source = "${{ inputs.userdata }}\Maps"
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$destination = "$env:USERPROFILE\Documents\Command and Conquer Generals Zero Hour Data\Maps"
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- Write-Host "Move maps to $destination"
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New-Item -ItemType Directory -Path $destination -Force | Out-Null
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Move-Item -Path "$source\*" -Destination $destination -Force
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- name : Run Replay Compatibility Tests
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shell : pwsh
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run : |
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- $exePath = "build/generalszh.exe"
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+ # Multi-config path (for Release config)
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+ $exePath = "build/${{ inputs.configurePreset }}/${{ inputs.game }}/Release/generalszh.exe"
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+ if (-not (Test-Path $exePath)) {
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+ Write-Host "ERROR: Executable not found at $exePath"
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+ # Fallback: Try searching everywhere under build
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+ $exePaths = Get-ChildItem -Path "build" -Recurse -Filter "generalszh.exe" | Select-Object -ExpandProperty FullName
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+ if ($exePaths) {
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+ Write-Host "Found generalszh.exe at: $($exePaths -join ', ')"
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+ $exePath = $exePaths | Select-Object -First 1
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+ } else {
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+ Write-Host "ERROR: generalszh.exe not found under build/"
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+ exit 1
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+ }
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+ }
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$arguments = "-jobs 4 -headless -replay *.rep"
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$timeoutSeconds = 10*60
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$stdoutPath = "stdout.log"
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$stderrPath = "stderr.log"
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-
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- if (-not (Test-Path $exePath)) {
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- Write-Host "ERROR: Executable not found at $exePath"
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- exit 1
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- }
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-
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- # Note that the game is a gui application. That means we need to redirect console output to a file
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- # in order to retrieve it.
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- # Clean previous logs
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+ Write-Host "Using exe path: $exePath"
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Remove-Item $stdoutPath, $stderrPath -ErrorAction SilentlyContinue
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-
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- # Start the process
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- Write-Host "Run $exePath $arguments"
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$process = Start-Process -FilePath $exePath `
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-ArgumentList $arguments `
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-RedirectStandardOutput $stdoutPath `
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-RedirectStandardError $stderrPath `
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-PassThru
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-
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- # Wait with timeout
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$exited = $process.WaitForExit($timeoutSeconds * 1000)
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-
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if (-not $exited) {
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Write-Host "ERROR: Process still running after $timeoutSeconds seconds. Killing process..."
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Stop-Process -Id $process.Id -Force
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}
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-
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- # Read output
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Write-Host "=== STDOUT ==="
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Get-Content $stdoutPath
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-
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if ((Test-Path $stderrPath) -and (Get-Item $stderrPath).Length -gt 0) {
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Write-Host "`n=== STDERR ==="
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Get-Content $stderrPath
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}
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-
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- if (-not $exited) {
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- exit 1
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- }
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-
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- # Check exit code
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+ if (-not $exited) { exit 1 }
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$exitCode = $process.ExitCode
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-
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- # The above doesn't work on all Windows versions. If not, try this: (see https://stackoverflow.com/a/16018287)
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- #$process.HasExited | Out-Null # Needs to be called for the command below to work correctly
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- #$exitCode = $process.GetType().GetField('exitCode', 'NonPublic, Instance').GetValue($process)
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- #Write-Host "exit code $exitCode"
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-
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if ($exitCode -ne 0) {
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Write-Host "ERROR: Process failed with exit code $exitCode"
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exit $exitCode
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}
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-
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Write-Host "Success!"
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- name : Upload Debug Log
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if : always()
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uses : actions/upload-artifact@v4
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with :
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- name : Replay-Debug-Log-${{ inputs.preset }}
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- path : build/DebugLogFile*.txt
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+ name : Replay-Debug-Log-${{ inputs.game }}-${{ inputs.configurePreset }}-${{ inputs.buildPreset }}
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+ path : build/${{ inputs.configurePreset }}/${{ inputs.game }}/Release/ DebugLogFile*.txt
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retention-days : 30
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if-no-files-found : ignore
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