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Initialize isDirectConnect member variable in LANGameInfo constructor
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Core/GameEngine/Source/GameNetwork/LANGameInfo.cpp

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@@ -90,6 +90,8 @@ LANGameInfo::LANGameInfo()
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{
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m_lastHeard = 0;
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m_next = NULL;
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m_isDirectConnect = false;
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//
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for (Int i = 0; i< MAX_SLOTS; ++i)
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setSlotPointer(i, &m_LANSlot[i]);
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