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#include " Lib/BaseType.h"
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#include " Common/AsciiString.h"
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#include " Common/GameMemory.h"
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- // include FileSystem.h as it will be used alot with File.h
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- // #include "Common/FileSystem.h"
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// ----------------------------------------------------------------------------
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// Forward References
@@ -101,7 +99,7 @@ class File : public MemoryPoolObject
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CREATE = 0x00000008 , // /< Create file if it does not exist
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TRUNCATE = 0x00000010 , // /< Delete all data in file when opened
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- // NOTE: accesses file as text data if neither TEXT and BINARY are set
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+ // NOTE: accesses file as binary data if neither TEXT and BINARY are set
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TEXT = 0x00000020 , // /< Access file as text data
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BINARY = 0x00000040 , // /< Access file as binary data
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