@@ -4829,37 +4829,33 @@ void Pathfinder::snapClosestGoalPosition(Object *obj, Coord3D *pos)
48294829
48304830 // Try adjusting by 1.
48314831 Int i,j;
4832- for (i= cell.x - 1 ; i< cell.x + 2 ; i++) {
4833- for (j= cell.y - 1 ; j< cell.y + 2 ; j++) {
4832+ for (i = cell.x - 1 ; i < cell.x + 2 ; i++) {
4833+ for (j = cell.y - 1 ; j < cell.y + 2 ; j++) {
48344834 if (checkDestination (obj, i, j, layer, iRadius, center)) {
4835- adjustCoordToCell (i, j, center, *pos, layer);
4835+ adjustCoordToCell (i, j, center, *pos, layer);
48364836 return ;
48374837 }
48384838 }
48394839 }
4840- if (iRadius==0 ) {
4841- // Try to find an unoccupied cell.
4842- for (i=cell.x -1 ; i<cell.x +2 ; i++) {
4843- for (j=cell.y -1 ; j<cell.y +2 ; j++) {
4844- PathfindCell *newCell = getCell (layer,i, j);
4845- if (newCell) {
4846- if (newCell->getGoalUnit ()==INVALID_ID || newCell->getGoalUnit ()==obj->getID ()) {
4847- adjustCoordToCell (i, j, center, *pos, layer);
4848- return ;
4849- }
4850- }
4840+
4841+ if (iRadius > 0 )
4842+ return ;
4843+
4844+ for (i = cell.x - 1 ; i < cell.x + 2 ; i++) {
4845+ for (j = cell.y - 1 ; j < cell.y + 2 ; j++) {
4846+ // Try to find an unoccupied cell.
4847+ PathfindCell *newCell = getCell (layer,i, j);
4848+ if (!newCell)
4849+ continue ;
4850+
4851+ if (newCell->getGoalUnit () == INVALID_ID || newCell->getGoalUnit () == obj->getID ()) {
4852+ adjustCoordToCell (i, j, center, *pos, layer);
4853+ return ;
48514854 }
4852- }
4853- // Try to find an unoccupied cell.
4854- for (i=cell.x -1 ; i<cell.x +2 ; i++) {
4855- for (j=cell.y -1 ; j<cell.y +2 ; j++) {
4856- PathfindCell *newCell = getCell (layer,i, j);
4857- if (newCell) {
4858- if (newCell->getFlags ()!=PathfindCell::UNIT_PRESENT_FIXED) {
4859- adjustCoordToCell (i, j, center, *pos, layer);
4860- return ;
4861- }
4862- }
4855+
4856+ if (newCell->getFlags ()!=PathfindCell::UNIT_PRESENT_FIXED) {
4857+ adjustCoordToCell (i, j, center, *pos, layer);
4858+ return ;
48634859 }
48644860 }
48654861 }
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