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Copy file name to clipboardExpand all lines: Core/GameEngine/Include/Common/FramePacer.h
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@@ -49,6 +49,7 @@ class FramePacer
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Real getUpdateTime() const; ///< Get the last update delta time in seconds.
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Real getUpdateFps() const; ///< Get the last update fps.
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Real getBaseOverUpdateFpsRatio(Real minUpdateFps = 5.0f); ///< Get the last engine base over update fps ratio. Used to scale user inputs to a frame rate independent speed.
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voidsetTimeFrozen(Bool frozen); ///< Set time frozen. Allows scripted camera movement.
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voidsetGameHalted(Bool halted); ///< Set game halted. Does not allow scripted camera movement.
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