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refactor: add CppMacros.h to high-level headers and remove 72 redundant includes
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89 files changed

+24
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Core/GameEngine/Source/Common/System/MiniDumper.cpp

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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Utility/CppMacros.h>
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#ifdef RTS_ENABLE_CRASHDUMP

Core/Libraries/Source/WWVegas/WW3D2/aabtree.h

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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#include <Utility/CppMacros.h>
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#include "always.h"
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#include "simplevec.h"

Core/Libraries/Source/WWVegas/WW3D2/animatedsoundmgr.h

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//
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#pragma once
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#include <Utility/CppMacros.h>
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#include "simplevec.h"
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#include "Vector.h"

Core/Libraries/Source/WWVegas/WW3D2/coltest.h

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#pragma once
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#include <Utility/CppMacros.h>
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#include "always.h"
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#include "castres.h"
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#include "lineseg.h"

Core/Libraries/Source/WWVegas/WW3D2/decalsys.h

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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#include <Utility/CppMacros.h>
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#include "always.h"
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#include "matrix3d.h"

Core/Libraries/Source/WWVegas/WW3D2/hanim.h

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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#include <Utility/CppMacros.h>
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#include "always.h"
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#include "quat.h"

Core/Libraries/Source/WWVegas/WW3D2/meshdam.cpp

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#if 0
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#include <Utility/CppMacros.h>
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#include "meshdam.h"
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#include "w3d_file.h"
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#include "w3derr.h"

Core/Libraries/Source/WWVegas/WW3D2/pivot.h

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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#include <Utility/CppMacros.h>
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#include "always.h"
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#include "vector3.h"

Core/Libraries/Source/WWVegas/WW3D2/pointgr.h

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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#include <Utility/CppMacros.h>
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#include "sharebuf.h"
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#include "shader.h"

Core/Libraries/Source/WWVegas/WW3D2/proto.h

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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#pragma once
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#include <Utility/CppMacros.h>
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#include "always.h"
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#include <stdlib.h>

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