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GeneralsMD/Code/GameEngine/Source/GameNetwork
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#include " GameNetwork/networkutil.h"
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+ // TheSuperHackers @tweak Mauller 26/08/2025 reduce the minimum runahead from 10
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+ // This lets network games run at latencies down to 133ms when the network conditions allow
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Int MAX_FRAMES_AHEAD = 128 ;
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- Int MIN_RUNAHEAD = 10 ;
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+ Int MIN_RUNAHEAD = 4 ;
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Int FRAME_DATA_LENGTH = (MAX_FRAMES_AHEAD+1 )*2 ;
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Int FRAMES_TO_KEEP = (MAX_FRAMES_AHEAD/2 ) + 1 ;
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Original file line number Diff line number Diff line change 27
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#include " GameNetwork/networkutil.h"
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+ // TheSuperHackers @tweak Mauller 26/08/2025 reduce the minimum runahead from 10
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+ // This lets network games run at latencies down to 133ms when the network conditions allow
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Int MAX_FRAMES_AHEAD = 128 ;
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- Int MIN_RUNAHEAD = 10 ;
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+ Int MIN_RUNAHEAD = 4 ;
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Int FRAME_DATA_LENGTH = (MAX_FRAMES_AHEAD+1 )*2 ;
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Int FRAMES_TO_KEEP = (MAX_FRAMES_AHEAD/2 ) + 1 ;
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