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Match Generals order: handle load screen video skip after TheDisplay->stopMovie
1 parent c7c8812 commit 6ae09b0

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1 file changed

+17
-19
lines changed
  • GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream

1 file changed

+17
-19
lines changed

GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/WindowXlat.cpp

Lines changed: 17 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -312,26 +312,9 @@ GameMessageDisposition WindowTranslator::translateGameMessage(const GameMessage
312312
UnsignedByte key = msg->getArgument( 0 )->integer;
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UnsignedByte state = msg->getArgument( 1 )->integer;
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315-
Bool videoSkipHandled = FALSE;
316-
if( (key == KEY_ESC)
317-
&& (BitIsSet( state, KEY_STATE_UP )) )
318-
{
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if( TheGameLogic && TheGameLogic->getLoadScreen() )
320-
{
321-
LoadScreen *loadScreen = TheGameLogic->getLoadScreen();
322-
if( loadScreen->isVideoPlaying() )
323-
{
324-
loadScreen->skipVideo();
325-
returnCode = WIN_INPUT_USED;
326-
videoSkipHandled = TRUE;
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}
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}
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}
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331-
if( TheWindowManager && !videoSkipHandled )
332-
{
315+
// process event through window system
316+
if( TheWindowManager )
333317
returnCode = TheWindowManager->winProcessKey( key, state );
334-
}
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336319

337320
// If we're in a movie, we want to be able to escape out of it
@@ -345,6 +328,21 @@ GameMessageDisposition WindowTranslator::translateGameMessage(const GameMessage
345328
returnCode = WIN_INPUT_USED;
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}
347330

331+
if(returnCode != WIN_INPUT_USED
332+
&& (key == KEY_ESC)
333+
&& (BitIsSet( state, KEY_STATE_UP )) )
334+
{
335+
if( TheGameLogic && TheGameLogic->getLoadScreen() )
336+
{
337+
LoadScreen *loadScreen = TheGameLogic->getLoadScreen();
338+
if( loadScreen->isVideoPlaying() )
339+
{
340+
loadScreen->skipVideo();
341+
returnCode = WIN_INPUT_USED;
342+
}
343+
}
344+
}
345+
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if(returnCode != WIN_INPUT_USED
349347
&& (key == KEY_ESC)
350348
&& (BitIsSet( state, KEY_STATE_UP ))

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