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refactor: Remove superfluous code comments behind closing scopes (#1551)
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1,231 files changed

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Core/GameEngine/Source/Common/INI/INIAudioEventInfo.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -65,7 +65,7 @@ void INI::parseMusicTrackDefinition( INI* ini )
6565

6666
// parse the ini definition
6767
ini->initFromINI( track, track->getFieldParse() );
68-
} // end parseMusicTrackDefinition
68+
}
6969

7070
//-------------------------------------------------------------------------------------------------
7171
void INI::parseAudioEventDefinition( INI* ini )
@@ -92,7 +92,7 @@ void INI::parseAudioEventDefinition( INI* ini )
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9393
// parse the ini definition
9494
ini->initFromINI( track, track->getFieldParse() );
95-
} // end parseAudioEventDefinition
95+
}
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9797
//-------------------------------------------------------------------------------------------------
9898
void INI::parseDialogDefinition( INI* ini )
@@ -119,7 +119,7 @@ void INI::parseDialogDefinition( INI* ini )
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120120
// parse the ini definition
121121
ini->initFromINI( track, track->getFieldParse() );
122-
} // end parseAudioEventDefinition
122+
}
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//-------------------------------------------------------------------------------------------------

Core/GameEngine/Source/Common/INI/INIVideo.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -56,6 +56,6 @@ void INI::parseVideoDefinition( INI* ini )
5656
TheVideoPlayer->addVideo(&video);
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5858

59-
} // end parseVideoDefinition
59+
}
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6161

Core/GameEngine/Source/Common/RandomValue.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -377,7 +377,7 @@ Real GameClientRandomVariable::getValue( void ) const
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DEBUG_ASSERTLOG(m_low == m_high, ("m_low != m_high for a CONSTANT GameClientRandomVariable"));
378378
if (m_low == m_high) {
379379
return m_low;
380-
} // else return as though a UNIFORM.
380+
}
381381
FALLTHROUGH;
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383383
case UNIFORM:
@@ -422,7 +422,7 @@ Real GameLogicRandomVariable::getValue( void ) const
422422
DEBUG_ASSERTLOG(m_low == m_high, ("m_low != m_high for a CONSTANT GameLogicRandomVariable"));
423423
if (m_low == m_high) {
424424
return m_low;
425-
} // else return as though a UNIFORM.
425+
}
426426
FALLTHROUGH;
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428428
case UNIFORM:

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