@@ -718,7 +718,7 @@ void InGameUI::setSuperweaponDisplayEnabledByScript(Bool enable)
718718// ------------------------------------------------------------------------------------------------
719719Bool InGameUI::getSuperweaponDisplayEnabledByScript (void ) const
720720{
721- return m_superweaponHiddenByScript;
721+ return ! m_superweaponHiddenByScript;
722722}
723723
724724// ------------------------------------------------------------------------------------------------
@@ -1988,13 +1988,13 @@ void InGameUI::reset( void )
19881988 m_namedTimers.clear ();
19891989 m_namedTimerLastFlashFrame = 0 ;
19901990 m_namedTimerUsedFlashColor = TRUE ; // so next one is false
1991- m_showNamedTimers = TRUE ;
1991+ showNamedTimerDisplay ( true ) ;
19921992
19931993 removeMilitarySubtitle ();
19941994 clearPopupMessageData ();
19951995 m_superweaponLastFlashFrame = 0 ;
19961996 m_superweaponUsedFlashColor = TRUE ; // so next one is false
1997- m_superweaponHiddenByScript = FALSE ;
1997+ setSuperweaponDisplayEnabledByScript ( true ) ;
19981998
19991999 clearFloatingText ();
20002000 clearWorldAnimations ();
@@ -2009,12 +2009,20 @@ void InGameUI::reset( void )
20092009
20102010 }
20112011
2012- m_waypointMode = false ;
2013- m_forceAttackMode = false ;
2014- m_forceMoveToMode = false ;
2015- m_attackMoveToMode = false ;
2016- m_preferSelection = false ;
2017- m_clientQuiet = false ;
2012+ setClientQuiet (false );
2013+ setWaypointMode (false );
2014+ setForceMoveMode (false );
2015+ setForceAttackMode (false );
2016+ setPreferSelectionMode (false );
2017+ clearAttackMoveToMode ();
2018+
2019+ setScrolling (false );
2020+ setSelecting (false );
2021+ setCameraRotateLeft (false );
2022+ setCameraRotateRight (false );
2023+ setCameraZoomIn (false );
2024+ setCameraZoomOut (false );
2025+ setCameraTrackingDrawable (false );
20182026
20192027 m_windowLayouts.clear ();
20202028
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