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GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/UndeadBody.cpp

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@@ -84,6 +84,7 @@ void UndeadBody::attemptDamage( DamageInfo *damageInfo )
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#if RETAIL_COMPATIBLE_CRC
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&& damageInfo->in.m_amount >= getHealth()
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#else
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// TheSuperHackers @bugfix Stubbjax 20/09/2025 Battle Buses now correctly apply damage modifiers when calculating lethal damage
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&& estimateDamage(damageInfo->in) >= getHealth()
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#endif
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&& IsHealthDamagingDamage(damageInfo->in.m_damageType)

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