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refactor: simplify FiringTracker getDisabledTypesToProcess comment
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Generals/Code/GameEngine/Include/GameLogic/FiringTracker.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -57,8 +57,8 @@ class FiringTracker : public UpdateModule
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Int getNumConsecutiveShotsAtVictim( const Object *victim ) const;
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void forceCoolDown(); ///< Force immediate cooldown, stopping all continuous fire states
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/// Exclude power-related disable types (UNDERPOWERED, EMP, HACKED) so update() isn't called when disabled.
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/// This prevents delayed barrel animation restart. forceCoolDown() in Object::setDisabledUntil() handles immediate cooldown.
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/// Exclude power-related disable types so update() doesn't restart barrel animations.
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/// forceCoolDown() in setDisabledUntil() handles immediate cooldown.
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virtual DisabledMaskType getDisabledTypesToProcess() const
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{
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DisabledMaskType mask = DISABLEDMASK_ALL;

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