@@ -234,7 +234,7 @@ DEBUG_LOG(( "%d: GetGameLogicRandomValue = %d (%d - %d), %s line %d",
234234// The intended use case for this function are randomized values that are desirable to be synchronized across clients,
235235// but should not result in a mismatch if they aren't; e.g. for scripted audio events.
236236//
237- Int GetGameLogicCurrentRandomValue ( int lo, int hi, const char *file, int line )
237+ Int GetGameLogicRandomValueUnchanged ( int lo, int hi, const char *file, int line )
238238{
239239#if RETAIL_COMPATIBLE_CRC
240240 return GetGameLogicRandomValue (lo, hi, file, line);
@@ -252,7 +252,7 @@ Int GetGameLogicCurrentRandomValue( int lo, int hi, const char *file, int line )
252252 DEBUG_ASSERTCRASH (rval >= lo && rval <= hi, (" Bad random val" ));
253253
254254#ifdef DEBUG_RANDOM_LOGIC
255- DEBUG_LOG (( " %d: GetGameLogicCurrentRandomValue = %d (%d - %d), %s line %d" ,
255+ DEBUG_LOG (( " %d: GetGameLogicRandomValueUnchanged = %d (%d - %d), %s line %d" ,
256256 TheGameLogic->getFrame (), rval, lo, hi, file, line ));
257257#endif
258258
@@ -335,7 +335,7 @@ DEBUG_LOG(( "%d: GetGameLogicRandomValueReal = %f, %s line %d",
335335// The intended use case for this function are randomized values that are desirable to be synchronized across clients,
336336// but should not result in a mismatch if they aren't; e.g. for scripted audio events.
337337//
338- Real GetGameLogicCurrentRandomValueReal ( Real lo, Real hi, const char *file, int line )
338+ Real GetGameLogicRandomValueRealUnchanged ( Real lo, Real hi, const char *file, int line )
339339{
340340#if RETAIL_COMPATIBLE_CRC
341341 return GetGameLogicRandomValueReal (lo, hi, file, line);
@@ -353,7 +353,7 @@ Real GetGameLogicCurrentRandomValueReal( Real lo, Real hi, const char *file, int
353353 DEBUG_ASSERTCRASH (rval >= lo && rval <= hi, (" Bad random val" ));
354354
355355#ifdef DEBUG_RANDOM_LOGIC
356- DEBUG_LOG (( " %d: GetGameLogicCurrentRandomValueReal = %f, %s line %d" ,
356+ DEBUG_LOG (( " %d: GetGameLogicRandomValueRealUnchanged = %f, %s line %d" ,
357357 TheGameLogic->getFrame (), rval, file, line ));
358358#endif
359359
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