@@ -117,8 +117,6 @@ Render2DSentenceClass::Reset_Polys (void)
117117 for (int index = 0 ; index < Renderers.Count (); index ++) {
118118 Renderers[index].Renderer ->Reset ();
119119 }
120-
121- return ;
122120}
123121
124122
@@ -196,8 +194,6 @@ Render2DSentenceClass::Set_Shader (ShaderClass shader)
196194 ShaderClass *curr_shader = Renderers[i].Renderer ->Get_Shader ();
197195 (*curr_shader) = Shader;
198196 }
199-
200- return ;
201197}
202198
203199
@@ -220,8 +216,6 @@ Render2DSentenceClass::Render (void)
220216 for (int i = 0 ; i < Renderers.Count (); i ++) {
221217 Renderers[i].Renderer ->Render ();
222218 }
223-
224- return ;
225219}
226220
227221
@@ -238,8 +232,6 @@ Render2DSentenceClass::Set_Base_Location (const Vector2 &loc)
238232 for (int i = 0 ; i < Renderers.Count (); i ++) {
239233 Renderers[i].Renderer ->Move (dif);
240234 }
241-
242- return ;
243235}
244236
245237
@@ -572,8 +564,6 @@ Render2DSentenceClass::Draw_Sentence (uint32 color)
572564 }
573565 }
574566 }
575-
576- return ;
577567}
578568
579569
@@ -613,8 +603,6 @@ Render2DSentenceClass::Record_Sentence_Chunk (void)
613603 //
614604 SentenceData.Add (sentence_data);
615605 }
616-
617- return ;
618606}
619607
620608
@@ -1330,8 +1318,6 @@ FontCharsClass::Blit_Char (WCHAR ch, uint16 *dest_ptr, int dest_stride, int x, i
13301318 dest_ptr += dest_inc;
13311319 }
13321320 }
1333-
1334- return ;
13351321}
13361322
13371323
@@ -1494,8 +1480,6 @@ FontCharsClass::Update_Current_Buffer (int char_width)
14941480 BufferList.Add ( new_buffer );
14951481 CurrPixelOffset = 0 ;
14961482 }
1497-
1498- return ;
14991483}
15001484
15011485
@@ -1636,8 +1620,6 @@ FontCharsClass::Free_GDI_Font (void)
16361620 ::DeleteDC ( MemDC );
16371621 MemDC = NULL ;
16381622 }
1639-
1640- return ;
16411623}
16421624
16431625
@@ -1781,6 +1763,4 @@ FontCharsClass::Free_Character_Arrays (void)
17811763 delete ASCIICharArray[index];
17821764 ASCIICharArray[index] = NULL ;
17831765 }
1784-
1785- return ;
17861766}
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