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Copy file name to clipboardExpand all lines: Generals/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h
+2-2Lines changed: 2 additions & 2 deletions
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@@ -244,7 +244,7 @@ class AIUpdateInterface : public UpdateModule, public AICommandInterface
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virtualvoidprivateFollowWaypointPathAsTeam( const Waypoint *way, CommandSourceType cmdSource );///< start following the path from the given point
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virtualvoidprivateFollowWaypointPathExact( const Waypoint *way, CommandSourceType cmdSource );///< start following the path from the given point
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virtualvoidprivateFollowWaypointPathAsTeamExact( const Waypoint *way, CommandSourceType cmdSource );///< start following the path from the given point
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virtualvoidprivateFollowPath( conststd::vector<Coord3D>* path, Object *ignoreObject, CommandSourceType cmdSource, Bool exitProduction );///< follow the path defined by the given array of points
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virtualvoidprivateFollowPath( std::vector<Coord3D>* path, Object *ignoreObject, CommandSourceType cmdSource, Bool exitProduction );///< follow the path defined by the given array of points
@@ -122,7 +122,7 @@ class JetAIUpdate : public AIUpdateInterface
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virtual AIStateMachine* makeStateMachine();
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virtualvoidprivateFollowPath( conststd::vector<Coord3D>* path, Object *ignoreObject, CommandSourceType cmdSource, Bool exitProduction );///< follow the path defined by the given array of points
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virtualvoidprivateFollowPath( std::vector<Coord3D>* path, Object *ignoreObject, CommandSourceType cmdSource, Bool exitProduction );///< follow the path defined by the given array of points
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