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bugfix: Stealthed units can be selected in replays / while observing
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GeneralsMD/Code/GameEngine/Source/GameClient/SelectionInfo.cpp

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@@ -385,12 +385,6 @@ Bool addDrawableToList( Drawable *draw, void *userData )
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{
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return FALSE;
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}
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//If stealthed, no way!
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if( obj->testStatus( OBJECT_STATUS_STEALTHED ) && !obj->testStatus( OBJECT_STATUS_DETECTED ) )
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{
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return FALSE;
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}
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}
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}
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