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Normalize WWLib file extensions to lowercase
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123 files changed

+122
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Core/Libraries/Source/WWVegas/WW3D2/agg_def.h

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@@ -38,7 +38,7 @@
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#include "rendobj.h"
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#include "w3d_file.h"
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#include "w3derr.h"
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#include "Vector.H"
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#include "Vector.h"
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#include "bittype.h"
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#ifdef _UNIX

Core/Libraries/Source/WWVegas/WW3D2/animatedsoundmgr.cpp

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@@ -38,10 +38,10 @@
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//
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#include "animatedsoundmgr.h"
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#include "INI.H"
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#include "INI.h"
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#include "inisup.h"
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#include "ffactory.h"
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#include "WWFILE.H"
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#include "WWFILE.h"
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#include "definition.h"
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#include "definitionmgr.h"
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#include "definitionclassids.h"

Core/Libraries/Source/WWVegas/WW3D2/animatedsoundmgr.h

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#pragma once
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#include "simplevec.h"
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#include "Vector.H"
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#include "Vector.h"
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#include "hashtemplate.h"
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Core/Libraries/Source/WWVegas/WW3D2/assetstatus.cpp

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@@ -19,7 +19,7 @@
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#include "assetstatus.h"
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#include "hashtemplate.h"
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#include "wwstring.h"
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#include "RAWFILE.H"
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#include "RAWFILE.h"
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AssetStatusClass AssetStatusClass::Instance;
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Core/Libraries/Source/WWVegas/WW3D2/collect.h

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@@ -38,7 +38,7 @@
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#include "rendobj.h"
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#include "composite.h"
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#include "Vector.H"
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#include "Vector.h"
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#include "proto.h"
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#include "w3d_file.h"
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#include "wwstring.h"

Core/Libraries/Source/WWVegas/WW3D2/hcanim.h

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@@ -41,8 +41,8 @@
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#include "quat.h"
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#include "refcount.h"
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#include "w3d_file.h"
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#include "SLIST.H"
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#include "Vector.H"
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#include "SLIST.h"
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#include "Vector.h"
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#include "hanim.h"
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struct NodeCompressedMotionStruct;

Core/Libraries/Source/WWVegas/WW3D2/layer.h

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#pragma once
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#include "always.h"
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#include "LISTNODE.H"
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#include "LISTNODE.h"
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#include "vector3.h"
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class SceneClass;

Core/Libraries/Source/WWVegas/WW3D2/matinfo.h

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#include "always.h"
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#include "wwdebug.h"
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#include "Vector.H"
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#include "Vector.h"
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#include "vertmaterial.h"
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#include "texture.h"
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#include "shader.h"

Core/Libraries/Source/WWVegas/WW3D2/pointgr.cpp

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#include "statistics.h"
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#include "simplevec.h"
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#include "texture.h"
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#include "Vector.H"
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#include "Vector.h"
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#include "vp.h"
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#include "matrix4.h"
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#include "dx8wrapper.h"

Core/Libraries/Source/WWVegas/WW3D2/pointgr.h

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#include "vector4.h"
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#include "vector3.h"
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#include "vector2.h"
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#include "Vector.H"
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#include "Vector.h"
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class VertexMaterialClass;
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class RenderInfoClass;

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