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Fix lousy compile err
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  • GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Drawable/Draw

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GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Drawable/Draw/W3DTreeDraw.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -123,11 +123,11 @@ W3DTreeDraw::~W3DTreeDraw( void )
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//-------------------------------------------------------------------------------------------------
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void W3DTreeDraw::addToTreeBuffer()
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{
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DEBUG_ASSERTCRASH(isPositioned(), ("W3DTreeDraw::addToTreeBuffer - This tree was not positioned!"));
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const W3DTreeDrawModuleData *moduleData = getW3DTreeDrawModuleData();
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const Drawable *draw = getDrawable();
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DEBUG_ASSERTCRASH(draw->isPositioned(), ("W3DTreeDraw::addToTreeBuffer - This tree was not positioned!"));
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Real scale = draw->getScale();
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Real scaleRandomness = draw->getTemplate()->getInstanceScaleFuzziness();
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scaleRandomness = 0.0f; // We use the scale fuzziness inside WB to generate random scales, so they don't change at load time. jba. [4/22/2003]

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