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GeneralsMD/Code/GameEngine/Include/GameClient/Keyboard.h

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@@ -123,7 +123,7 @@ class Keyboard : public SubsystemInterface
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WideChar getPrintableKey( KeyDefType key, Int state );
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enum { MAX_KEY_STATES = 3};
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private:
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void changeFocus(); ///< called internally when window lost focus and regained focus
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void changeFocus(); ///< called internally when window has lost focus and has regained focus
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protected:
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/** get the key data for a single key, KEY_NONE should be returned when

GeneralsMD/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp

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@@ -775,7 +775,7 @@ void Keyboard::regainFocus()
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}
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//-------------------------------------------------------------------------------------------------
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// called internally when window lost focus and regained focus
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// called internally when window has lost focus and has regained focus
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//-------------------------------------------------------------------------------------------------
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void Keyboard::changeFocus()
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{

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