File tree Expand file tree Collapse file tree 2 files changed +2
-2
lines changed
GeneralsMD/Code/GameEngine/Source/GameLogic/Object
Generals/Code/GameEngine/Source/GameLogic/Object Expand file tree Collapse file tree 2 files changed +2
-2
lines changed Original file line number Diff line number Diff line change @@ -4653,7 +4653,7 @@ void PartitionManager::xfer( Xfer *xfer )
46534653 // have to remove this assert, because during load there is a setTeam call for each guy on a sub-team, and that results
46544654 // in a queued unlook, so we actually have stuff in here at the start. I am fairly certain that setTeam should wait
46554655 // until loadPostProcess, but I ain't gonna change it now.
4656- // DEBUG_ASSERTCRASH(m_pendingUndoShroudReveals.size() == 0 , ("At load, we appear to not be in a reset state.") );
4656+ // DEBUG_ASSERTCRASH(m_pendingUndoShroudReveals.empty() , ("At load, we appear to not be in a reset state.") );
46574657
46584658 // I have to split this up though, since on Load I need to make new instances.
46594659 for ( Int infoIndex = 0 ; infoIndex < queueSize; infoIndex++ )
Original file line number Diff line number Diff line change @@ -4689,7 +4689,7 @@ void PartitionManager::xfer( Xfer *xfer )
46894689 // have to remove this assert, because during load there is a setTeam call for each guy on a sub-team, and that results
46904690 // in a queued unlook, so we actually have stuff in here at the start. I am fairly certain that setTeam should wait
46914691 // until loadPostProcess, but I ain't gonna change it now.
4692- // DEBUG_ASSERTCRASH(m_pendingUndoShroudReveals.size() == 0 , ("At load, we appear to not be in a reset state.") );
4692+ // DEBUG_ASSERTCRASH(m_pendingUndoShroudReveals.empty() , ("At load, we appear to not be in a reset state.") );
46934693
46944694 // I have to split this up though, since on Load I need to make new instances.
46954695 for ( Int infoIndex = 0 ; infoIndex < queueSize; infoIndex++ )
You can’t perform that action at this time.
0 commit comments