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fix indentation in Recorder switch cases
Properly align break statements and closing braces to match case block indentation. Addresses xezon's review comment on PR #1683
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2 files changed

+66
-66
lines changed

2 files changed

+66
-66
lines changed

Generals/Code/GameEngine/Source/Common/Recorder.cpp

Lines changed: 33 additions & 33 deletions
Original file line numberDiff line numberDiff line change
@@ -1456,9 +1456,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
14561456
DEBUG_LOG(("Integer argument: %d (%8.8X)", theint, theint));
14571457
}
14581458
#endif
1459-
break;
1460-
}
1461-
case ARGUMENTDATATYPE_REAL: {
1459+
break;
1460+
}
1461+
case ARGUMENTDATATYPE_REAL: {
14621462
Real thereal;
14631463
m_file->read(&thereal, sizeof(thereal));
14641464
msg->appendRealArgument(thereal);
@@ -1468,9 +1468,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
14681468
DEBUG_LOG(("Real argument: %g (%8.8X)", thereal, *(int *)&thereal));
14691469
}
14701470
#endif
1471-
break;
1472-
}
1473-
case ARGUMENTDATATYPE_BOOLEAN: {
1471+
break;
1472+
}
1473+
case ARGUMENTDATATYPE_BOOLEAN: {
14741474
Bool thebool;
14751475
m_file->read(&thebool, sizeof(thebool));
14761476
msg->appendBooleanArgument(thebool);
@@ -1480,9 +1480,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
14801480
DEBUG_LOG(("Bool argument: %d", thebool));
14811481
}
14821482
#endif
1483-
break;
1484-
}
1485-
case ARGUMENTDATATYPE_OBJECTID: {
1483+
break;
1484+
}
1485+
case ARGUMENTDATATYPE_OBJECTID: {
14861486
ObjectID theid;
14871487
m_file->read(&theid, sizeof(theid));
14881488
msg->appendObjectIDArgument(theid);
@@ -1492,9 +1492,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
14921492
DEBUG_LOG(("Object ID argument: %d", theid));
14931493
}
14941494
#endif
1495-
break;
1496-
}
1497-
case ARGUMENTDATATYPE_DRAWABLEID: {
1495+
break;
1496+
}
1497+
case ARGUMENTDATATYPE_DRAWABLEID: {
14981498
DrawableID theid;
14991499
m_file->read(&theid, sizeof(theid));
15001500
msg->appendDrawableIDArgument(theid);
@@ -1504,9 +1504,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15041504
DEBUG_LOG(("Drawable ID argument: %d", theid));
15051505
}
15061506
#endif
1507-
break;
1508-
}
1509-
case ARGUMENTDATATYPE_TEAMID: {
1507+
break;
1508+
}
1509+
case ARGUMENTDATATYPE_TEAMID: {
15101510
UnsignedInt theid;
15111511
m_file->read(&theid, sizeof(theid));
15121512
msg->appendTeamIDArgument(theid);
@@ -1516,9 +1516,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15161516
DEBUG_LOG(("Team ID argument: %d", theid));
15171517
}
15181518
#endif
1519-
break;
1520-
}
1521-
case ARGUMENTDATATYPE_LOCATION: {
1519+
break;
1520+
}
1521+
case ARGUMENTDATATYPE_LOCATION: {
15221522
Coord3D loc;
15231523
m_file->read(&loc, sizeof(loc));
15241524
msg->appendLocationArgument(loc);
@@ -1529,9 +1529,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15291529
*(int *)&loc.x, *(int *)&loc.y, *(int *)&loc.z));
15301530
}
15311531
#endif
1532-
break;
1533-
}
1534-
case ARGUMENTDATATYPE_PIXEL: {
1532+
break;
1533+
}
1534+
case ARGUMENTDATATYPE_PIXEL: {
15351535
ICoord2D pixel;
15361536
m_file->read(&pixel, sizeof(pixel));
15371537
msg->appendPixelArgument(pixel);
@@ -1541,9 +1541,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15411541
DEBUG_LOG(("Pixel argument: %d,%d", pixel.x, pixel.y));
15421542
}
15431543
#endif
1544-
break;
1545-
}
1546-
case ARGUMENTDATATYPE_PIXELREGION: {
1544+
break;
1545+
}
1546+
case ARGUMENTDATATYPE_PIXELREGION: {
15471547
IRegion2D reg;
15481548
m_file->read(&reg, sizeof(reg));
15491549
msg->appendPixelRegionArgument(reg);
@@ -1553,9 +1553,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15531553
DEBUG_LOG(("Pixel Region argument: %d,%d -> %d,%d", reg.lo.x, reg.lo.y, reg.hi.x, reg.hi.y));
15541554
}
15551555
#endif
1556-
break;
1557-
}
1558-
case ARGUMENTDATATYPE_TIMESTAMP: { // Not to be confused with Terrance Stamp... Kneel before Zod!!!
1556+
break;
1557+
}
1558+
case ARGUMENTDATATYPE_TIMESTAMP: { // Not to be confused with Terrance Stamp... Kneel before Zod!!!
15591559
UnsignedInt stamp;
15601560
m_file->read(&stamp, sizeof(stamp));
15611561
msg->appendTimestampArgument(stamp);
@@ -1565,9 +1565,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15651565
DEBUG_LOG(("Timestamp argument: %d", stamp));
15661566
}
15671567
#endif
1568-
break;
1569-
}
1570-
case ARGUMENTDATATYPE_WIDECHAR: {
1568+
break;
1569+
}
1570+
case ARGUMENTDATATYPE_WIDECHAR: {
15711571
WideChar theid;
15721572
m_file->read(&theid, sizeof(theid));
15731573
msg->appendWideCharArgument(theid);
@@ -1577,9 +1577,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15771577
DEBUG_LOG(("WideChar argument: %d (%lc)", theid, theid));
15781578
}
15791579
#endif
1580-
break;
1581-
}
1582-
default:
1580+
break;
1581+
}
1582+
default:
15831583
break;
15841584
}
15851585
}

GeneralsMD/Code/GameEngine/Source/Common/Recorder.cpp

Lines changed: 33 additions & 33 deletions
Original file line numberDiff line numberDiff line change
@@ -1459,9 +1459,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
14591459
DEBUG_LOG(("Integer argument: %d (%8.8X)", theint, theint));
14601460
}
14611461
#endif
1462-
break;
1463-
}
1464-
case ARGUMENTDATATYPE_REAL: {
1462+
break;
1463+
}
1464+
case ARGUMENTDATATYPE_REAL: {
14651465
Real thereal;
14661466
m_file->read(&thereal, sizeof(thereal));
14671467
msg->appendRealArgument(thereal);
@@ -1471,9 +1471,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
14711471
DEBUG_LOG(("Real argument: %g (%8.8X)", thereal, *(int *)&thereal));
14721472
}
14731473
#endif
1474-
break;
1475-
}
1476-
case ARGUMENTDATATYPE_BOOLEAN: {
1474+
break;
1475+
}
1476+
case ARGUMENTDATATYPE_BOOLEAN: {
14771477
Bool thebool;
14781478
m_file->read(&thebool, sizeof(thebool));
14791479
msg->appendBooleanArgument(thebool);
@@ -1483,9 +1483,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
14831483
DEBUG_LOG(("Bool argument: %d", thebool));
14841484
}
14851485
#endif
1486-
break;
1487-
}
1488-
case ARGUMENTDATATYPE_OBJECTID: {
1486+
break;
1487+
}
1488+
case ARGUMENTDATATYPE_OBJECTID: {
14891489
ObjectID theid;
14901490
m_file->read(&theid, sizeof(theid));
14911491
msg->appendObjectIDArgument(theid);
@@ -1495,9 +1495,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
14951495
DEBUG_LOG(("Object ID argument: %d", theid));
14961496
}
14971497
#endif
1498-
break;
1499-
}
1500-
case ARGUMENTDATATYPE_DRAWABLEID: {
1498+
break;
1499+
}
1500+
case ARGUMENTDATATYPE_DRAWABLEID: {
15011501
DrawableID theid;
15021502
m_file->read(&theid, sizeof(theid));
15031503
msg->appendDrawableIDArgument(theid);
@@ -1507,9 +1507,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15071507
DEBUG_LOG(("Drawable ID argument: %d", theid));
15081508
}
15091509
#endif
1510-
break;
1511-
}
1512-
case ARGUMENTDATATYPE_TEAMID: {
1510+
break;
1511+
}
1512+
case ARGUMENTDATATYPE_TEAMID: {
15131513
UnsignedInt theid;
15141514
m_file->read(&theid, sizeof(theid));
15151515
msg->appendTeamIDArgument(theid);
@@ -1519,9 +1519,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15191519
DEBUG_LOG(("Team ID argument: %d", theid));
15201520
}
15211521
#endif
1522-
break;
1523-
}
1524-
case ARGUMENTDATATYPE_LOCATION: {
1522+
break;
1523+
}
1524+
case ARGUMENTDATATYPE_LOCATION: {
15251525
Coord3D loc;
15261526
m_file->read(&loc, sizeof(loc));
15271527
msg->appendLocationArgument(loc);
@@ -1532,9 +1532,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15321532
*(int *)&loc.x, *(int *)&loc.y, *(int *)&loc.z));
15331533
}
15341534
#endif
1535-
break;
1536-
}
1537-
case ARGUMENTDATATYPE_PIXEL: {
1535+
break;
1536+
}
1537+
case ARGUMENTDATATYPE_PIXEL: {
15381538
ICoord2D pixel;
15391539
m_file->read(&pixel, sizeof(pixel));
15401540
msg->appendPixelArgument(pixel);
@@ -1544,9 +1544,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15441544
DEBUG_LOG(("Pixel argument: %d,%d", pixel.x, pixel.y));
15451545
}
15461546
#endif
1547-
break;
1548-
}
1549-
case ARGUMENTDATATYPE_PIXELREGION: {
1547+
break;
1548+
}
1549+
case ARGUMENTDATATYPE_PIXELREGION: {
15501550
IRegion2D reg;
15511551
m_file->read(&reg, sizeof(reg));
15521552
msg->appendPixelRegionArgument(reg);
@@ -1556,9 +1556,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15561556
DEBUG_LOG(("Pixel Region argument: %d,%d -> %d,%d", reg.lo.x, reg.lo.y, reg.hi.x, reg.hi.y));
15571557
}
15581558
#endif
1559-
break;
1560-
}
1561-
case ARGUMENTDATATYPE_TIMESTAMP: { // Not to be confused with Terrance Stamp... Kneel before Zod!!!
1559+
break;
1560+
}
1561+
case ARGUMENTDATATYPE_TIMESTAMP: { // Not to be confused with Terrance Stamp... Kneel before Zod!!!
15621562
UnsignedInt stamp;
15631563
m_file->read(&stamp, sizeof(stamp));
15641564
msg->appendTimestampArgument(stamp);
@@ -1568,9 +1568,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15681568
DEBUG_LOG(("Timestamp argument: %d", stamp));
15691569
}
15701570
#endif
1571-
break;
1572-
}
1573-
case ARGUMENTDATATYPE_WIDECHAR: {
1571+
break;
1572+
}
1573+
case ARGUMENTDATATYPE_WIDECHAR: {
15741574
WideChar theid;
15751575
m_file->read(&theid, sizeof(theid));
15761576
msg->appendWideCharArgument(theid);
@@ -1580,9 +1580,9 @@ void RecorderClass::readArgument(GameMessageArgumentDataType type, GameMessage *
15801580
DEBUG_LOG(("WideChar argument: %d (%lc)", theid, theid));
15811581
}
15821582
#endif
1583-
break;
1584-
}
1585-
default:
1583+
break;
1584+
}
1585+
default:
15861586
break;
15871587
}
15881588
}

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