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fixup! bugfix(ghostobject): Properly refresh real and ghost objects when changing the local player in the Ghost Object Manager
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Core/Libraries/Source/WWVegas/WW3D2/rendobj.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -817,11 +817,11 @@ bool RenderObjClass::Remove(void)
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Scene->Remove_Render_Object(this);
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return true;
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}
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return false;
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} else {
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Container->Remove_Sub_Object(this);
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return true;
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}
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return false;
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#else
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if (!Scene)
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return false;

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