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Commit d630325

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author
Bart Roossien
committed
refactor: Harmonize linebreaks around pragma once
1 parent 86fb1c1 commit d630325

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2,128 files changed

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2,128 files changed

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Core/GameEngine/Include/Common/ArchiveFile.h

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//////////////////////////////////////////
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#pragma once
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#include "Lib/BaseType.h"
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#include "Common/AsciiString.h"
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#include "Common/ArchiveFileSystem.h"

Core/GameEngine/Include/Common/ArchiveFileSystem.h

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//----------------------------------------------------------------------------
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#pragma once
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#define MUSIC_BIG "Music.big"
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//----------------------------------------------------------------------------

Core/GameEngine/Include/Common/AsciiString.h

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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <stdarg.h>
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#include <stdio.h>
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#include <string.h>

Core/GameEngine/Include/Common/AudioAffect.h

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// EA Pacific
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// John McDonald, Jr
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// Do not distribute
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#pragma once
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#include <Lib/BaseType.h>
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// if it is set by the options panel, use the system setting parameter. Otherwise, this will be

Core/GameEngine/Include/Common/AudioEventInfo.h

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// Author: John K. McDonald, March 2002
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#pragma once
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#include "Common/AsciiString.h"
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#include "Common/GameMemory.h"
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#include "Common/STLTypedefs.h"

Core/GameEngine/Include/Common/AudioEventRTS.h

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// Author: John K. McDonald, March 2002
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#pragma once
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#include "Common/AsciiString.h"
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#include "Common/GameAudio.h"
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#include "Common/GameMemory.h"

Core/GameEngine/Include/Common/AudioHandleSpecialValues.h

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// Do not distribute
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#pragma once
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enum AudioHandleSpecialValues CPP_11(: Int)
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{
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AHSV_Error = 0x00,

Core/GameEngine/Include/Common/AudioRandomValue.h

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// Split out into separate Logic/Client/Audio headers by MDC Sept 2002
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#pragma once
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#include "Lib/BaseType.h"
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// do NOT use these functions directly, rather use the macros below

Core/GameEngine/Include/Common/AudioRequest.h

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// Do not distribute
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#pragma once
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#include "Common/GameAudio.h"
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#include "Common/GameMemory.h"
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Core/GameEngine/Include/Common/AudioSettings.h

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// Do not distribute
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#pragma once
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#include "Common/AsciiString.h"
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enum { MAX_HW_PROVIDERS = 4 };

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