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GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate
Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate Expand file tree Collapse file tree 2 files changed +2
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lines changed Original file line number Diff line number Diff line change @@ -1009,7 +1009,7 @@ UpdateSleepTime ChinookAIUpdate::update()
10091009 {
10101010 if (m_flightStatus == CHINOOK_LANDED &&
10111011#if !RETAIL_COMPATIBLE_CRC
1012- !waitingToEnterOrExit &&
1012+ !waitingToEnterOrExit &&
10131013#endif
10141014 !m_hasPendingCommand &&
10151015 getObject ()->getBodyModule ()->getHealth () == getObject ()->getBodyModule ()->getMaxHealth ())
Original file line number Diff line number Diff line change @@ -1071,7 +1071,7 @@ UpdateSleepTime ChinookAIUpdate::update()
10711071 {
10721072 if (m_flightStatus == CHINOOK_LANDED &&
10731073#if !RETAIL_COMPATIBLE_CRC
1074- !waitingToEnterOrExit &&
1074+ !waitingToEnterOrExit &&
10751075#endif
10761076 !m_hasPendingCommand &&
10771077 getObject ()->getBodyModule ()->getHealth () == getObject ()->getBodyModule ()->getMaxHealth ())
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