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  • GeneralsMD/Code/GameEngine/Include/Common
  • Generals/Code/GameEngine/Include/Common

2 files changed

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Generals/Code/GameEngine/Include/Common/Player.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -592,7 +592,7 @@ class Player : public Snapshot
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Bool isPlayerObserver( void ) const; // Favor !isPlayerActive() - this is used for Observer GUI mostly, not in-game stuff
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Bool isPlayerDead(void) const; // Favor !isPlayerActive() - this is used so OCLs don't give us stuff after death.
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Bool isPlayerActive(void) const; // Player is alive and no observer. !isPlayerActive() is synonymous for observing.
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Bool isPlayerActive(void) const; // Player is alive and not observer. !isPlayerActive() is synonymous with observing.
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Bool didPlayerPreorder( void ) const { return m_isPreorder; }
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GeneralsMD/Code/GameEngine/Include/Common/Player.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -619,7 +619,7 @@ class Player : public Snapshot
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Bool isPlayerObserver( void ) const; // Favor !isPlayerActive() - this is used for Observer GUI mostly, not in-game stuff
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Bool isPlayerDead(void) const; // Favor !isPlayerActive() - this is used so OCLs don't give us stuff after death.
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Bool isPlayerActive(void) const; // Player is alive and no observer. !isPlayerActive() is synonymous for observing.
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Bool isPlayerActive(void) const; // Player is alive and not observer. !isPlayerActive() is synonymous with observing.
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Bool didPlayerPreorder( void ) const { return m_isPreorder; }
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