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Add takeScreenShotCompressed() to Display interface
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  • GeneralsMD/Code/GameEngine/Include/GameClient
  • Generals/Code/GameEngine/Include/GameClient

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Generals/Code/GameEngine/Include/GameClient/Display.h

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@@ -169,6 +169,7 @@ class Display : public SubsystemInterface
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virtual void preloadTextureAssets( AsciiString texture ) = 0; ///< preload texture asset
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virtual void takeScreenShot(void) = 0; ///< saves screenshot to a file
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virtual void takeScreenShotCompressed(void) = 0; ///< saves compressed screenshot without stalling
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virtual void toggleMovieCapture(void) = 0; ///< starts saving frames to an avi or frame sequence
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virtual void toggleLetterBox(void) = 0; ///< enabled letter-boxed display
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virtual void enableLetterBox(Bool enable) = 0; ///< forces letter-boxed display on/off

GeneralsMD/Code/GameEngine/Include/GameClient/Display.h

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@@ -169,6 +169,7 @@ class Display : public SubsystemInterface
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virtual void preloadTextureAssets( AsciiString texture ) = 0; ///< preload texture asset
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virtual void takeScreenShot(void) = 0; ///< saves screenshot to a file
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virtual void takeScreenShotCompressed(void) = 0; ///< saves compressed screenshot without stalling
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virtual void toggleMovieCapture(void) = 0; ///< starts saving frames to an avi or frame sequence
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virtual void toggleLetterBox(void) = 0; ///< enabled letter-boxed display
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virtual void enableLetterBox(Bool enable) = 0; ///< forces letter-boxed display on/off

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