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Replicate in Generals
1 parent 6bf0765 commit ef2b816

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16 files changed

+12
-18
lines changed

16 files changed

+12
-18
lines changed

Generals/Code/GameEngine/Include/GameLogic/Module/StructureToppleUpdate.h

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -118,7 +118,6 @@ class StructureToppleUpdateModuleData : public UpdateModuleData
118118
m_toppleDoneFXList = NULL;
119119
m_toppleFXList = NULL;
120120
m_crushingFXList = NULL;
121-
m_crushingWeaponName.set("");
122121

123122
for (int i = 0; i < ST_PHASE_COUNT; ++i)
124123
{

Generals/Code/GameEngine/Include/GameLogic/Module/UnitCrateCollide.h

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -46,7 +46,6 @@ class UnitCrateCollideModuleData : public CrateCollideModuleData
4646
UnitCrateCollideModuleData()
4747
{
4848
m_unitCount = 0;
49-
m_unitType = "";
5049
}
5150

5251
static void buildFieldParse(MultiIniFieldParse& p)

Generals/Code/GameEngine/Source/Common/INI/INIAnimation.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -65,7 +65,7 @@ void INI::parseAnim2DDefinition( INI* ini )
6565

6666
// item not found, create a new one
6767
animTemplate = TheAnim2DCollection->newTemplate( name );
68-
DEBUG_ASSERTCRASH( animTemplate, ("INI""parseAnim2DDefinition - unable to allocate animation template for '%s'",
68+
DEBUG_ASSERTCRASH( animTemplate, ("INI::parseAnim2DDefinition - unable to allocate animation template for '%s'",
6969
name.str()) );
7070

7171
}

Generals/Code/GameEngine/Source/GameClient/LanguageFilter.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -84,7 +84,7 @@ void LanguageFilter::filterLine(UnicodeString &line)
8484
wcscpy(buf, line.str());
8585

8686
UnicodeString newLine(line);
87-
UnicodeString token(L"");
87+
UnicodeString token;
8888

8989
while (newLine.nextToken(&token, L" ;,.!?:=\\/><`~()&^%#\n\t")) {
9090
wchar_t *pos = wcsstr(buf, token.str());
@@ -112,7 +112,7 @@ void LanguageFilter::filterLine(UnicodeString &line)
112112

113113
void LanguageFilter::unHaxor(UnicodeString &word) {
114114
Int len = word.getLength();
115-
UnicodeString newWord(L"");
115+
UnicodeString newWord;
116116
for (Int i = 0; i < len; ++i) {
117117
wchar_t c = word.getCharAt(i);
118118
if ((c == L'p') || (c == L'P')) {

Generals/Code/GameEngine/Source/GameClient/System/ParticleSys.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3354,7 +3354,7 @@ void ParticleSystemManager::xfer( Xfer *xfer )
33543354

33553355
// ignore destroyed systems and non-saveable systems
33563356
if( system->isDestroyed() == TRUE || system->isSaveable() == FALSE ) {
3357-
AsciiString mtString = "";
3357+
AsciiString mtString;
33583358
xfer->xferAsciiString(&mtString); // write null string as key for destroyed system.
33593359
continue;
33603360
}

Generals/Code/GameEngine/Source/GameLogic/Object/Behavior/SpawnBehavior.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -530,7 +530,7 @@ Object *SpawnBehavior::reclaimOrphanSpawn( void )
530530
//
531531

532532
OrphanData orphanData;
533-
AsciiString prevName = "";
533+
AsciiString prevName;
534534
for (std::vector<AsciiString>::const_iterator tempName = md->m_spawnTemplateNameData.begin();
535535
tempName != md->m_spawnTemplateNameData.end();
536536
++tempName)

Generals/Code/GameEngine/Source/GameLogic/Object/Create/GrantUpgradeCreate.cpp

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,6 @@
4141
// ------------------------------------------------------------------------------------------------
4242
GrantUpgradeCreateModuleData::GrantUpgradeCreateModuleData()
4343
{
44-
m_upgradeName = "";
4544
}
4645

4746
// ------------------------------------------------------------------------------------------------

Generals/Code/GameEngine/Source/GameLogic/Object/Die/CreateCrateDie.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -179,7 +179,7 @@ Object *CreateCrateDie::createCrate( CrateTemplate const *currentCrateData )
179179
// CreationChance is used for the success of this block, but this block can have any number of potential actual crates
180180
Real multipleCratePick = GameLogicRandomValueReal( 0, 1 );
181181
Real multipleCrateRunningTotal = 0;
182-
AsciiString crateName = "";
182+
AsciiString crateName;
183183

184184
for( crateCreationEntryConstIterator iter = currentCrateData->m_possibleCrates.begin();
185185
iter != currentCrateData->m_possibleCrates.end();

Generals/Code/GameEngine/Source/GameLogic/Object/Update/AutoDepositUpdate.cpp

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -71,7 +71,6 @@
7171
void parseUpgradePair( INI *ini, void *instance, void *store, const void *userData )
7272
{
7373
upgradePair info;
74-
info.type = "";
7574
info.amount = 0;
7675

7776
const char *token = ini->getNextToken( ini->getSepsColon() );

Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9080,7 +9080,7 @@ void _writeSingleParticleSystem( File *out, ParticleSystemTemplate *templ )
90809080
// these were all originally << (feed-operator for streams)
90819081
// I might come back and re-write this later, if there are enough complaints. ;-) jkmcd
90829082
// in the meantime, move along...
9083-
std::string thisEntry = "";
9083+
std::string thisEntry;
90849084
thisEntry.append(HEADER).append(SEP_SPACE).append(templ->getName().str()).append(SEP_EOL);
90859085
thisEntry.append(SEP_HEAD).append(F_PRIORITY).append(EQ_WITH_SPACES).append(ParticlePriorityNames[templ->m_priority]).append(SEP_EOL);
90869086
thisEntry.append(SEP_HEAD).append(F_ISONESHOT).append(EQ_WITH_SPACES).append((templ->m_isOneShot ? STR_TRUE : STR_FALSE)).append(SEP_EOL);

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