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nit: remove empty lines leftover after comment removal
1 parent ad86912 commit f0c3eea

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13 files changed

+1
-24
lines changed

13 files changed

+1
-24
lines changed

Core/GameEngine/Source/GameNetwork/DownloadManager.cpp

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -37,11 +37,7 @@ DownloadManager::DownloadManager()
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{
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m_download = NEW CDownload(this);
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m_wasError = m_sawEnd = false;
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m_queuedDownloads.clear();
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44-
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m_statusString = TheGameText->fetch("FTP:StatusIdle");
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// ----- Initialize Winsock -----

Core/GameEngine/Source/GameNetwork/GameInfo.cpp

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Original file line numberDiff line numberDiff line change
@@ -314,7 +314,6 @@ void GameInfo::reset( void )
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m_superweaponRestriction = 0;
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m_startingCash = TheGlobalData->m_defaultStartingCash;
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317-
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for (Int i=0; i<MAX_SLOTS; ++i)
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{
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if (m_slot[i])

Core/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp

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Original file line numberDiff line numberDiff line change
@@ -37,8 +37,6 @@
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NetCommandWrapperListNode::NetCommandWrapperListNode(NetWrapperCommandMsg *msg)
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{
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m_next = NULL;
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m_numChunks = msg->getNumChunks();
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m_chunksPresent = NEW Bool[m_numChunks]; // pool[]ify
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m_numChunksPresent = 0;

Generals/Code/GameEngine/Source/Common/GlobalData.cpp

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Original file line numberDiff line numberDiff line change
@@ -818,7 +818,6 @@ GlobalData::GlobalData()
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m_maxParticleCount = 0;
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m_maxFieldParticleCount = 30;
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821-
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m_debugAI = AI_DEBUG_NONE;
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m_debugSupplyCenterPlacement = FALSE;
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m_debugAIObstacles = FALSE;

Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp

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Original file line numberDiff line numberDiff line change
@@ -238,7 +238,6 @@ m_pOut(pOut)
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tmpFileName.concat(TEMP_FILENAME);
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m_tmp_file = ::fopen( tmpFileName.str(), "wb" );
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m_chunkStack = NULL;
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}
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244243
DataChunkOutput::~DataChunkOutput()

Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -570,7 +570,6 @@ CommandButton::CommandButton( void )
570570

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m_flashCount = 0;
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573-
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m_conflictingLabel.clear();
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m_cursorName.clear();
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m_descriptionLabel.clear();
@@ -580,7 +579,6 @@ CommandButton::CommandButton( void )
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m_purchasedLabel.clear();
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m_textLabel.clear();
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583-
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m_window = NULL;
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m_commandButtonBorder = COMMAND_BUTTON_BORDER_NONE;
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//m_prev = NULL;

Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -871,9 +871,6 @@ WindowMsgHandledType SaveLoadMenuSystem( GameWindow *window, UnsignedInt msg,
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buttonFrame->winEnable( TRUE );
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updateMenuActions();
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874-
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// do the load game
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if( controlID == buttonLoadConfirm )
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{

Generals/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -156,7 +156,6 @@ BattlePlanUpdate::BattlePlanUpdate( Thing *thing, const ModuleData* moduleData )
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m_visionObjectID = INVALID_ID;
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158158
m_specialPowerModule = NULL;
159-
//
160159
}
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//-------------------------------------------------------------------------------------------------

GeneralsMD/Code/GameEngine/Source/Common/GlobalData.cpp

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -824,7 +824,6 @@ GlobalData::GlobalData()
824824
m_maxParticleCount = 0;
825825
m_maxFieldParticleCount = 30;
826826

827-
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m_debugAI = AI_DEBUG_NONE;
829828
m_debugSupplyCenterPlacement = FALSE;
830829
m_debugAIObstacles = FALSE;

GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -238,7 +238,6 @@ m_pOut(pOut)
238238
tmpFileName.concat(TEMP_FILENAME);
239239
m_tmp_file = ::fopen( tmpFileName.str(), "wb" );
240240
m_chunkStack = NULL;
241-
242241
}
243242

244243
DataChunkOutput::~DataChunkOutput()

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