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build: fix variable shadowing in InGameUI message calls
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+10
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Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -4858,15 +4858,15 @@ Int InGameUI::selectAllUnitsByTypeAcrossScreen(KindOfMaskType mustBeSet, KindOfM
48584858
if (numSelected == -1)
48594859
{
48604860
UnicodeString message = TheGameText->fetch( "GUI:NothingSelected" );
4861-
message( message );
4861+
this->message( message );
48624862
}
48634863
else if (numSelected == 0)
48644864
{
48654865
}
48664866
else
48674867
{
48684868
UnicodeString message = TheGameText->fetch( "GUI:SelectedAcrossScreen" );
4869-
message( message );
4869+
this->message( message );
48704870
}
48714871
return numSelected;
48724872
}
@@ -4892,15 +4892,15 @@ Int InGameUI::selectMatchingAcrossScreen( void )
48924892
if (numSelected == -1)
48934893
{
48944894
UnicodeString message = TheGameText->fetch( "GUI:NothingSelected" );
4895-
message( message );
4895+
this->message( message );
48964896
}
48974897
else if (numSelected == 0)
48984898
{
48994899
}
49004900
else
49014901
{
49024902
UnicodeString message = TheGameText->fetch( "GUI:SelectedAcrossScreen" );
4903-
message( message );
4903+
this->message( message );
49044904
}
49054905
return numSelected;
49064906
}
@@ -4913,21 +4913,21 @@ Int InGameUI::selectAllUnitsByTypeAcrossMap(KindOfMaskType mustBeSet, KindOfMask
49134913
if (numSelected == -1)
49144914
{
49154915
UnicodeString message = TheGameText->fetch( "GUI:NothingSelected" );
4916-
message( message );
4916+
this->message( message );
49174917
}
49184918
else if (numSelected == 0)
49194919
{
49204920
Drawable *draw = getFirstSelectedDrawable();
49214921
if( !draw || !draw->getObject() || !draw->getObject()->isKindOf( KINDOF_STRUCTURE ) )
49224922
{
49234923
UnicodeString message = TheGameText->fetch( "GUI:SelectedAcrossMap" );
4924-
message( message );
4924+
this->message( message );
49254925
}
49264926
}
49274927
else
49284928
{
49294929
UnicodeString message = TheGameText->fetch( "GUI:SelectedAcrossMap" );
4930-
message( message );
4930+
this->message( message );
49314931
}
49324932
return numSelected;
49334933
}
@@ -4942,21 +4942,21 @@ Int InGameUI::selectMatchingAcrossMap()
49424942
if (numSelected == -1)
49434943
{
49444944
UnicodeString message = TheGameText->fetch( "GUI:NothingSelected" );
4945-
message( message );
4945+
this->message( message );
49464946
}
49474947
else if (numSelected == 0)
49484948
{
49494949
Drawable *draw = getFirstSelectedDrawable();
49504950
if( !draw || !draw->getObject() || !draw->getObject()->isKindOf( KINDOF_STRUCTURE ) )
49514951
{
49524952
UnicodeString message = TheGameText->fetch( "GUI:SelectedAcrossMap" );
4953-
message( message );
4953+
this->message( message );
49544954
}
49554955
}
49564956
else
49574957
{
49584958
UnicodeString message = TheGameText->fetch( "GUI:SelectedAcrossMap" );
4959-
message( message );
4959+
this->message( message );
49604960
}
49614961
return numSelected;
49624962
}

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