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The world builder is missing a lot of stuff that can make life easier.
In addition, it has some bugs and tends to crash:
Many scripts are only available to just 1 unit and not teams, and vice versa (example: coloring a team doesn't exist.)
player0 to player7 are seen as non-existent in a skirmish match, giving a false positive error.
There's no way to loop though every player, making it really annoying to script stuff as you basically need to use AND or ELSEIF constantly.
There's no way to check if a player is alive, just checking if they have any structures (the only way I found right now is to check if they don't have any unit or structure and then use the false tab, but it's very inconvenient.)
There's no button to disable a script if it returns false. (I mean, you can just disable the script in the false tab, but it's slightly inconvenient.)
Some commands are available for just an area, instead of checking the entire world, like checking unit values.
There's no way to choose for AI which player they view as "This Player's Enemy", which is needed for making them use superweapons on highest value target.
There's no counter to set RNG for. (Unless you use the trick of setting a random frame timer and then immediately stopping it, as timers can also be used as a counter.)
There're many disabled features in the worldbuilder, like setting a script for an object in the world (the tab is disabled.) or setting common object properties for teams, and few options in the build-list when double-clicking a structure in the list.
Custom CommandButton as a hidden character, which needs to be removed for it to work, which again, causes a false positive error (this might have been fixed, IDK.)
The build-list is a somewhat glitchy and tends to crash the the worldbuilder if you're trying to reorder the structures or remove them (might have been fixed too.)
Disabling multiple "Is Player computer-controlled?" doesn't turn the map into a multiplayer mission map, you have to rely on skirmish because of that.
Enabling shadows increases the chances for the worldbuilder to either slow down or crash.
There's no way to count how many units/objects are in the world, either for a team, an area, player or anything, you can only check for a specific options.
There's no easy way to make a script runs every few frames, only in seconds.
There's no way to use math functions at all, only addition and subtraction for counters (and timers.)
There're way more options in later C&C games' worldbuilder that could be backported to this game.
There might be more missing features or bugs, would be nice if you could help me list them all.
Now for ending this up, it would be really, really helpful if scripting scripts and teams could be done through a file editor, (or even better, create a new scripting language for the worldbuilder, based on Lua (if it's even possible.)) like Notepad or Notepad++, or Visual Studio, you get the point.
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The world builder is missing a lot of stuff that can make life easier.
In addition, it has some bugs and tends to crash:
There might be more missing features or bugs, would be nice if you could help me list them all.
Now for ending this up, it would be really, really helpful if scripting scripts and teams could be done through a file editor, (or even better, create a new scripting language for the worldbuilder, based on Lua (if it's even possible.)) like Notepad or Notepad++, or Visual Studio, you get the point.
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